[{"data":1,"prerenderedAt":2980},["ShallowReactive",2],{"guide":3},[4,71,189,242,288,347,405,488,533,588,654,700,743,802,857,903,958,1006,1067,1140,1198,1250,1333,1375,1433,1477,1536,1585,1627,1676,1724,1773,1831,1885,1940,1985,2101,2153,2218,2270,2301,2339,2395,2447,2508,2569,2617,2674,2735,2785,2840,2885,2934],{"id":5,"title":6,"body":7,"description":16,"extension":61,"meta":62,"navigation":66,"path":67,"seo":68,"stem":69,"__hash__":70},"content\u002Fguide\u002Fairdrop-manager.md","Airdrop Manager",{"type":8,"value":9,"toc":57},"minimark",[10,17,22,44,49],[11,12,13],"p",{},[14,15,16],"strong",{},"A plane crosses Knox County and drops a Military Crate near a random online player — grab the loot before the zombies and the despawn timer beat you to it.",[11,18,19],{},[14,20,21],{},"How to use it:",[23,24,25,29,32,35,38,41],"ul",{},[26,27,28],"li",{},"Listen for the aircraft passing overhead — that's your signal a drop is happening.",[26,30,31],{},"Check the World Map: the Drop Zone is marked at the crash site.",[26,33,34],{},"Head to the marked location. The crate's noise draws zombies in, so expect a fight on arrival.",[26,36,37],{},"Clear the area, then loot the Military Crate. It cannot be picked up or moved — take what you want on site.",[26,39,40],{},"Don't dawdle: the crate despawns after a while, taking anything still inside with it.",[26,42,43],{},"If you're carrying a radio, tune it in to catch the transmission and pull up the approximate search area on your map.",[11,45,46],{},[14,47,48],{},"Worth knowing:",[23,50,51,54],{},[26,52,53],{},"Drop contents are fully configurable by Management, so expect anything from genuinely useful supplies to a handful of spoons and socks depending on the day.",[26,55,56],{},"Drops land near an online player rather than at a random point on the map, so unclaimed cargo doesn't rot in the middle of nowhere — go get it while it's there. 🐢",{"title":58,"searchDepth":59,"depth":59,"links":60},"",2,[],"md",{"authors":63,"category":64,"workshopId":65},"Rebootfailed","Server Features","3792142238",true,"\u002Fguide\u002Fairdrop-manager",{"title":6,"description":16},"guide\u002Fairdrop-manager","M4YSjxPBNCZS0pwezxcQKNxpNCNDYxE379Icwuz2o_c",{"id":72,"title":73,"body":74,"description":80,"extension":61,"meta":183,"navigation":66,"path":185,"seo":186,"stem":187,"__hash__":188},"content\u002Fguide\u002Fallocating-more-ram.md","Allocating More RAM",{"type":8,"value":75,"toc":181},[76,81,86,173],[11,77,78],{},[14,79,80],{},"The 64-bit client ships with a 3 GB memory allowance, which 229 mods will exhaust somewhere before the first road sign. Raising it is a two-minute edit to one file on your own machine — Management neither provides nor inspects your hardware.",[11,82,83],{},[14,84,85],{},"How to do it:",[87,88,89,114,127,150,163],"ol",{},[26,90,91,92,95,96,99,100,104,105,109,110,113],{},"Open Steam, right-click ",[14,93,94],{},"Project Zomboid"," in your Library and choose ",[14,97,98],{},"Manage → Browse local files",". ",[101,102,103],"em",{},"Check:"," the folder that opens contains ",[106,107,108],"code",{},"ProjectZomboid64.exe"," and ",[106,111,112],{},"ProjectZomboid64.json",".",[26,115,116,117,119,120,122,123,126],{},"Open ",[106,118,112],{}," in Notepad, or any plain-text editor. ",[101,121,103],{}," the file contains a ",[106,124,125],{},"\"vmArgs\""," array.",[26,128,129,130,133,134,137,138,141,142,145,146,149],{},"Find the entry reading ",[106,131,132],{},"\"-Xmx3072m\""," and replace the figure with your new allowance — ",[106,135,136],{},"\"-Xmx6144m\""," for 6 GB, ",[106,139,140],{},"\"-Xmx8192m\""," for 8 GB, ",[106,143,144],{},"\"-Xmx12288m\""," for 12 GB. The short forms (",[106,147,148],{},"\"-Xmx8g\"",") are accepted too.",[26,151,152,153,155,156,158,159,162],{},"Save the file and close the editor. ",[101,154,103],{}," reopen ",[106,157,112],{}," and confirm the new ",[106,160,161],{},"-Xmx"," value is actually on file.",[26,164,165,166,168,169,172],{},"Launch the game through Steam as usual, choosing the 64-bit version if prompted. ",[101,167,103],{}," open ",[106,170,171],{},"C:\\Users\\\u003CYourUsername>\\Zomboid\\console.txt"," and look near the top for the line reporting maximum memory — it should quote the figure you requisitioned.",[11,174,175,177,178,180],{},[14,176,48],{}," leave at least 4 GB for Windows and whatever else you have open. Allocating more memory than the machine physically has does not make the game faster, it makes it fail differently. This is a client-side setting only — it changes nothing on the server and does not need to match anyone else's. A Steam update or file validation can quietly restore the stock file, so if the stutter returns after a patch, re-check the ",[106,179,161],{}," value before filing a complaint.",{"title":58,"searchDepth":59,"depth":59,"links":182},[],{"category":184},"IT & Equipment","\u002Fguide\u002Fallocating-more-ram",{"title":73,"description":80},"guide\u002Fallocating-more-ram","Kcr6QvRx-28iMRPx4cUaKLP6Uj1CIRy6ZuzaL9qwGY8",{"id":190,"title":191,"body":192,"description":198,"extension":61,"meta":234,"navigation":66,"path":238,"seo":239,"stem":240,"__hash__":241},"content\u002Fguide\u002Farcadia-rv-interiors.md","Arcadia RV Interiors",{"type":8,"value":193,"toc":232},[194,199,203,220,224],[11,195,196],{},[14,197,198],{},"Campers, vans, buses, box trucks, sleepers, trailers, boats, and more get real, walkable interiors — persistent furnishings, loot, and storage included.",[11,200,201],{},[14,202,21],{},[23,204,205,208,211,214,217],{},[26,206,207],{},"Park a supported vehicle and use its rear door (or the seated entry on vehicles that support it) to step inside.",[26,209,210],{},"Interiors can be pitch black with no power — bring a flashlight, walk in, then right-click a wall near the entrance to find the light control.",[26,212,213],{},"Each interior comes with a Power Bank that holds two car batteries. Keep it stocked with charged batteries to run the lights and any powered fixtures.",[26,215,216],{},"Furnish, build, and store loot inside as you would any base — it persists with that specific vehicle's interior.",[26,218,219],{},"Exterior starter batteries are separate from the Power Bank's batteries, so don't expect swapping one to affect the other.",[11,221,222],{},[14,223,48],{},[23,225,226,229],{},[26,227,228],{},"Not every vehicle model has an interior available — Management maintains the supported list, so treat it as a bonus when a ride you're driving has one.",[26,230,231],{},"The RV Pyramid holds the interior spaces themselves; you won't need to go looking for it, the door in your vehicle handles the trip both ways. 🐢",{"title":58,"searchDepth":59,"depth":59,"links":233},[],{"authors":235,"category":236,"workshopId":237},"Midgar","Travel & Logistics","3773972040","\u002Fguide\u002Farcadia-rv-interiors",{"title":191,"description":198},"guide\u002Farcadia-rv-interiors","fXeW3VLAHXunPq4dKnsyd_pOIB3ugEBQhC3nh10rVvw",{"id":243,"title":244,"body":245,"description":251,"extension":61,"meta":280,"navigation":66,"path":284,"seo":285,"stem":286,"__hash__":287},"content\u002Fguide\u002Farchery-nexus.md","Archery Nexus",{"type":8,"value":246,"toc":278},[247,252,256,273],[11,248,249],{},[14,250,251],{},"Brings back the hunting bow and improvised bow, plus a single wooden arrow type, a quiver, and fletching recipes for making your own ammo.",[11,253,254],{},[14,255,21],{},[23,257,258,261,264,267,270],{},[26,259,260],{},"Craft or find a Hunting Bow or Improvised Bow and equip it like any other ranged weapon.",[26,262,263],{},"Use fletching recipes to turn wooden materials into arrows rather than relying on found stock alone.",[26,265,266],{},"The Hunting Bow is built from a knife, sprout, small bone, cloth scraps, leather strips, scrap metal, and a rubber hose — so keep an eye out for those while looting.",[26,268,269],{},"Carving Level 5 is required to put a Hunting Bow together, so invest in that skill first if archery is your focus.",[26,271,272],{},"Fire arrows and then walk the area afterward to recover spent ones from the ground or from whatever you hit — both the Hunting Bow and Improvised Bow recover arrows the same way.",[11,274,275,277],{},[14,276,48],{}," Arrows are a renewable resource once you're set up to fletch them, so a bow can become a reliable, quiet option for thinning zombies without burning firearm ammo. Management appreciates a survivor who solves their zombie problem with sticks.",{"title":58,"searchDepth":59,"depth":59,"links":279},[],{"authors":281,"category":282,"workshopId":283},"Feldons, Mulita","Combat & Skills","3731579266","\u002Fguide\u002Farchery-nexus",{"title":244,"description":251},"guide\u002Farchery-nexus","pFN_EWXtynK2E-unUzT718ymMF3uKlEiujFKYC3ZWsA",{"id":289,"title":290,"body":291,"description":297,"extension":61,"meta":339,"navigation":66,"path":343,"seo":344,"stem":345,"__hash__":346},"content\u002Fguide\u002Farea-tasks.md","Area Tasks",{"type":8,"value":292,"toc":337},[293,298,302,322,326],[11,294,295],{},[14,296,297],{},"Select a rectangle and your survivor works every eligible target inside it, one vanilla action at a time — no teleporting, no shortcuts.",[11,299,300],{},[14,301,21],{},[23,303,304,310,313,316,319],{},[26,305,306,307,309],{},"Right-click the ground and open the ",[14,308,290],{}," submenu, pick a task, then drag out the green selection rectangle.",[26,311,312],{},"Covers routine chores: scythe\u002Fremove grass, dig furrows, sow\u002Fwater\u002Fharvest\u002Ffertilize plowed land, close windows, barricade or de-barricade, shovel up dirt\u002Fsand\u002Fgravel, pick up trash or broken glass, milk\u002Fshear\u002Fpet animals, cut down trees, disassemble furniture, clear ashes, clean stains, and remove graffiti.",[26,314,315],{},"For moving corpses or ground items, select the source area first, then pick a destination square, container, or carried bag.",[26,317,318],{},"Tool-aware tasks pull from your carried inventory (including worn bags) only — they won't fetch tools off the ground or from nearby containers, so gear up before you start.",[26,320,321],{},"The option is greyed out while you're in a vehicle or already dragging a corpse.",[11,323,324],{},[14,325,48],{},[23,327,328,331,334],{},[26,329,330],{},"Genuine blockers — exhaustion, a missing tool, an unreachable tile — stop or skip the job instead of being silently ignored.",[26,332,333],{},"Maximum area size and disassemble limits are set by the server; exact values depend on server settings.",[26,335,336],{},"Large dropped piles from a cleanup run can spread onto neighboring squares, so pick your destination tile with care.",{"title":58,"searchDepth":59,"depth":59,"links":338},[],{"authors":340,"category":341,"workshopId":342},"ferret","Quality of Life","3793163745","\u002Fguide\u002Farea-tasks",{"title":290,"description":297},"guide\u002Farea-tasks","hjDS_YEsEJa4aE7utfWUleXPujrLnllH_nxYAsiUw3E",{"id":348,"title":349,"body":350,"description":397,"extension":61,"meta":398,"navigation":66,"path":401,"seo":402,"stem":403,"__hash__":404},"content\u002Fguide\u002Fautomatic-gate.md","Automatic Gate",{"type":8,"value":351,"toc":395},[352,358,362,383,387],[11,353,354,357],{},[14,355,356],{},"No more hopping out to swing the gate open — motorize it and work the remote instead."," Memo from Facilities: manual gate operation is hereby classified a survivable but avoidable inconvenience.",[11,359,360],{},[14,361,21],{},[87,363,364,367,370,373,380],{},[26,365,366],{},"Install a Gate Motor Kit onto a residential door, a player-built double wooden gate, a double metal fence gate, or a roll-up garage door.",[26,368,369],{},"Mount a Gate Receiver Module on the same gate so it can pick up the remote's signal.",[26,371,372],{},"Pair the gate to a channel on your Gate Remote Control — the remote holds four channels, each rebindable to a different gate, and you can rename them from its onboard interface.",[26,374,375,376,379],{},"Trigger the gate by opening the remote's interface and pressing fire, double-clicking the remote in your inventory, or pressing the hotkey (",[14,377,378],{},"O"," by default, rebindable in Mod Options) while on foot or driving — the remote doesn't need to be in your hands for the hotkey to work.",[26,381,382],{},"Craft the kit, module, and remote from recipes learned in dedicated manuals found around Knox County; a separate microchip upgrade can unlock four extra remote channels.",[11,384,385],{},[14,386,48],{},[23,388,389,392],{},[26,390,391],{},"A gate motor needs power to respond: it prefers the grid or a generator, and falls back to a 12V car battery when that's down. No power source connected means no response to the remote.",[26,393,394],{},"Range and reliability depend on server settings, but figure on operating your gate comfortably from vehicle range rather than needing to walk up to it.",{"title":58,"searchDepth":59,"depth":59,"links":396},[],"No more hopping out to swing the gate open — motorize it and work the remote instead. Memo from Facilities: manual gate operation is hereby classified a survivable but avoidable inconvenience.",{"authors":399,"category":341,"workshopId":400},"Zedd","3784740460","\u002Fguide\u002Fautomatic-gate",{"title":349,"description":397},"guide\u002Fautomatic-gate","H7h2FaeLpSYQjtvSx-pQdtPvq6ntaJBfV7HzI4vkaxA",{"id":406,"title":407,"body":408,"description":414,"extension":61,"meta":481,"navigation":66,"path":484,"seo":485,"stem":486,"__hash__":487},"content\u002Fguide\u002Fbicycle.md","Bicycle!",{"type":8,"value":409,"toc":479},[410,415,419,464,468],[11,411,412],{},[14,413,414],{},"Human-powered transport that spawns anywhere a car might not — no fuel, no engine, no keys, just legs.",[11,416,417],{},[14,418,21],{},[23,420,421,431,438,445,448,455,458],{},[26,422,423,424,427,428,430],{},"Approach a bicycle and press ",[14,425,426],{},"E"," to hop on; press ",[14,429,426],{}," again to hop off.",[26,432,433,434,437],{},"Ride with your normal movement keys. Hold ",[14,435,436],{},"Shift"," to sprint (costs stamina like running — casual riding is free, like walking).",[26,439,440,441,444],{},"Hold Right Mouse Button or ",[14,442,443],{},"Ctrl"," to steer with the mouse.",[26,446,447],{},"Right-click a bicycle near a fence for a \"throw bicycle\" option to get it over to the other side.",[26,449,450,451,454],{},"Some bicycles come with a ",[14,452,453],{},"Sidecar"," for extra storage — handy for hauling loot or live animals.",[26,456,457],{},"A broken leg or foot stops you from pedaling entirely, so treat your legs as part of the vehicle.",[26,459,460,463],{},[14,461,462],{},"Known bug:"," occasionally mounting can glitch your character into a crouched, frozen \"carrying\" pose. If that happens, disconnect and fully restart the game, then reconnect.",[11,465,466],{},[14,467,48],{},[23,469,470,473,476],{},[26,471,472],{},"You're completely exposed while riding — no doors, no windshield, nothing stopping a zombie from grabbing you.",[26,474,475],{},"Bicycles wear down with use over time, so don't expect one to last forever.",[26,477,478],{},"Management notes zero fuel consumption comes with potentially significant survivor consumption.",{"title":58,"searchDepth":59,"depth":59,"links":480},[],{"authors":482,"category":236,"workshopId":483},"RedChili","3461415167","\u002Fguide\u002Fbicycle",{"title":407,"description":414},"guide\u002Fbicycle","UhWU80qDQHfth65854E4F30MLq4AhaAwCuTltQKOlos",{"id":489,"title":490,"body":491,"description":497,"extension":61,"meta":526,"navigation":66,"path":529,"seo":530,"stem":531,"__hash__":532},"content\u002Fguide\u002Fbody-count-rewards.md","Body Count Rewards",{"type":8,"value":492,"toc":524},[493,498,502,519],[11,494,495],{},[14,496,497],{},"Turns zombie kill counts into permanent trait rewards — HR finally has a metric it likes.",[11,499,500],{},[14,501,21],{},[87,503,504,507,510,513,516],{},[26,505,506],{},"Kill zombies as normal; the mod tracks your running body count automatically.",[26,508,509],{},"When you cross a kill threshold (the exact range and scaling depend on server settings), you're granted a random positive trait or have a negative one removed — cheap traits (1-2 points) drop often, expensive ones (7-8 points) rarely.",[26,511,512],{},"Right-click anywhere and open the BodyCountRewards menu to check your current kill count, distance to the next milestone, full reward history, and a trait Catalog tab (shows rarity and why a trait may be unavailable due to conflicts).",[26,514,515],{},"The right-click menu can be disabled in Mod Options under the ESC menu if you prefer a cleaner UI.",[26,517,518],{},"Some servers grant missed rewards retroactively — if so, landing one more kill triggers a catch-up payout for milestones you'd already passed.",[11,520,521,523],{},[14,522,48],{}," 43 traits ship in the base pool (21 earnable, 22 removable). SomewhatTraits, also active on this server, plugs additional trait pools into the same reward system.",{"title":58,"searchDepth":59,"depth":59,"links":525},[],{"authors":527,"category":282,"workshopId":528},"[WD] Lenniitsch","3660382016","\u002Fguide\u002Fbody-count-rewards",{"title":490,"description":497},"guide\u002Fbody-count-rewards","BoVOorsDdIT2YsdhcOXKsrNc-XQCQZG9Q1ttlCnPk9s",{"id":534,"title":535,"body":536,"description":542,"extension":61,"meta":581,"navigation":66,"path":584,"seo":585,"stem":586,"__hash__":587},"content\u002Fguide\u002Fbook-consumer.md","Book Consumer",{"type":8,"value":537,"toc":579},[538,543,546,550,564,568],[11,539,540],{},[14,541,542],{},"Skill Books and Recipe Magazines are now single-use — read one and it's gone for good.",[11,544,545],{},"Book Consumer makes reading a real cost. Finish a Skill Book or Recipe Magazine and it's consumed on the spot; you still get the full XP multiplier or the recipe it teaches, but the physical item disappears from your inventory afterward.",[11,547,548],{},[14,549,21],{},[87,551,552,555,558,561],{},[26,553,554],{},"Find or acquire the Skill Book or Recipe Magazine you need.",[26,556,557],{},"Read it as normal from your inventory.",[26,559,560],{},"Once you finish, the book is consumed — it will not remain on hand for anyone else to read.",[26,562,563],{},"If several survivors need the same book, each of them needs their own copy.",[11,565,566],{},[14,567,48],{},[23,569,570,573,576],{},[26,571,572],{},"A duplicate book is no longer clutter — it's currency. Hang onto spares instead of dropping them.",[26,574,575],{},"Factions no longer get away with one shared library; knowledge now has to be gathered per person.",[26,577,578],{},"If a book vanishes right after you finish reading it, nothing is broken — that's the system working as intended.",{"title":58,"searchDepth":59,"depth":59,"links":580},[],{"authors":582,"category":282,"workshopId":583},"lect","3772533498","\u002Fguide\u002Fbook-consumer",{"title":535,"description":542},"guide\u002Fbook-consumer","p5lNGpGtaoZfGXm-5_MwiXu_Wu0xlB_H89hriIJ9-SI",{"id":589,"title":590,"body":591,"description":597,"extension":61,"meta":647,"navigation":66,"path":650,"seo":651,"stem":652,"__hash__":653},"content\u002Fguide\u002Fbus-stop-fast-travel.md","Bus Stop Fast Travel",{"type":8,"value":592,"toc":645},[593,598,602,624,628],[11,594,595],{},[14,596,597],{},"Adds bus stops that teleport players between destinations for a fare, with a cinematic fade transition. Stops are placed and managed by Management.",[11,599,600],{},[14,601,21],{},[87,603,604,612,618,621],{},[26,605,606,607,611],{},"Walk within range of a bus stop and right-click it, then choose \"Use bus stop: ",[608,609,610],"span",{},"name",".\"",[26,613,614,615,617],{},"In the travel panel, search or scroll the destination list, click a stop to preview the fare, then click \"Travel to ",[608,616,610],{},"\" to confirm.",[26,619,620],{},"The screen fades to black, teleports you, then fades back in; a few seconds of arrival protection keep zombies off you, shown via a countdown HUD.",[26,622,623],{},"If the stop has Return Trip enabled, a one-click return button appears on your next visit; a Random Trip button (if enabled) sends you somewhere surprise for a set price.",[11,625,626],{},[14,627,48],{},[23,629,630,633,636,639,642],{},[26,631,632],{},"Bus Stops are marked on your World Map, so that's where to find the nearest one.",[26,634,635],{},"Fares are paid with Cash or Bus Tickets from your inventory — both turn up in the regular loot pool, including on zombies. The further you travel, the more expensive the trip.",[26,637,638],{},"The network is already nearly fully built on Day One — no community rebuilding needed. Louisville is not connected on Day One (it may get service later), and any future map expansions won't be connected automatically.",[26,640,641],{},"Bus stops always sit outside Toxic Zones, so arrival air is safe — but a stop can still land you inside a more dangerous Tier Zone, so don't assume the locals are friendly just because you can breathe.",[26,643,644],{},"The Bus Stop just outside the Spawn Area is where your Starter Kit Bus Ticket gets used.",{"title":58,"searchDepth":59,"depth":59,"links":646},[],{"authors":648,"category":236,"workshopId":649},"Leandro Ferreira (leozimmelo)","3711522956","\u002Fguide\u002Fbus-stop-fast-travel",{"title":590,"description":597},"guide\u002Fbus-stop-fast-travel","2I8kbEHg0UmGnPEbitigidAivv5CnTQ8xPrhXvqUt4w",{"id":655,"title":656,"body":657,"description":663,"extension":61,"meta":693,"navigation":66,"path":696,"seo":697,"stem":698,"__hash__":699},"content\u002Fguide\u002Fbuttstroke-gun-stock-attack.md","Buttstroke \u002F Gun Stock Attack",{"type":8,"value":658,"toc":691},[659,664,667,671,682,686],[11,660,661],{},[14,662,663],{},"Lets you fight back against zombies with the butt of your gun instead of just eating the hit.",[11,665,666],{},"This mod replaces the vanilla gun counterattack animation and adds new counterattack sound effects and zombie strike reactions, so a gun in hand is no longer dead weight in melee range.",[11,668,669],{},[14,670,21],{},[87,672,673,676,679],{},[26,674,675],{},"Get a zombie in melee range while holding a gun.",[26,677,678],{},"Hold the right mouse button.",[26,680,681],{},"Press the space key to swing the stock.",[11,683,684],{},[14,685,48],{},[23,687,688],{},[26,689,690],{},"How much counterattack damage you take depends on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":692},[],{"authors":694,"category":282,"workshopId":695},"SwiftPX","3394044313","\u002Fguide\u002Fbuttstroke-gun-stock-attack",{"title":656,"description":663},"guide\u002Fbuttstroke-gun-stock-attack","e1rMe4_1nHa4ICNtBkm7xlYqHxEOKNR6dEVpLAQZmc8",{"id":701,"title":702,"body":703,"description":709,"extension":61,"meta":735,"navigation":66,"path":739,"seo":740,"stem":741,"__hash__":742},"content\u002Fguide\u002Fchainmail-crafting.md","Chainmail Crafting",{"type":8,"value":704,"toc":733},[705,710,714,728],[11,706,707],{},[14,708,709],{},"Turns small chainlinks into a full set of chainmail armor at the forge.",[11,711,712],{},[14,713,21],{},[87,715,716,719,722,725],{},[26,717,718],{},"Gather Small Chainlinks — these are the base material for every piece.",[26,720,721],{},"Head to an advanced forge; that's where all chainmail crafting happens.",[26,723,724],{},"From the forge menu, craft any of the new gear: Chainmail Coif, Mail Skirt, Chainmail Coat, Long Coat, Chainmail Greaves, or Chainmail Bracers.",[26,726,727],{},"If a piece breaks down, saw it to recover some of the material instead of losing it outright.",[11,729,730,732],{},[14,731,48],{}," Recovering broken gear by sawing it won't return every chainlink you put in, so don't count on fully refunding a worn-out set. Management considers scrap loss an acceptable cost of doing business.",{"title":58,"searchDepth":59,"depth":59,"links":734},[],{"authors":736,"category":737,"workshopId":738},"Nebula_Rift","Crafting & Economy","3693405389","\u002Fguide\u002Fchainmail-crafting",{"title":702,"description":709},"guide\u002Fchainmail-crafting","qJ5hb8bIKkG0TcD5ADlTt_rCXjq5QDOzmrCO10vNdKs",{"id":744,"title":745,"body":746,"description":752,"extension":61,"meta":794,"navigation":66,"path":798,"seo":799,"stem":800,"__hash__":801},"content\u002Fguide\u002Fcompanion-dogs.md","Companion Dogs",{"type":8,"value":747,"toc":792},[748,753,757,777,781],[11,749,750],{},[14,751,752],{},"Adopt a stray dog that follows you, warns you about zombies, and fights for you — but needs feeding and cannot be revived if it dies.",[11,754,755],{},[14,756,21],{},[87,758,759,762,765,768,771,774],{},[26,760,761],{},"Find a stray dog in-world and feed it to start earning its trust; loyalty builds over repeated feeding and attention.",[26,763,764],{},"Command it via the radial menu or right-click context menu: Follow, Stay, Guard, plus obedience tricks (walk to a tile, distract, sniff out an item, fetch).",[26,766,767],{},"Use Search Mode for assisted hunting and wider foraging, and equip saddlebags to offload cargo weight onto the dog.",[26,769,770],{},"Open the dog management window to track needs, loyalty, moodle, skills\u002FXP, and breeding.",[26,772,773],{},"You can own up to two dogs at once, but only one can be active and accompany you at a time — the other stays home.",[26,775,776],{},"Breeds available this season: Caramelo, German Shepherd, Golden Retriever, Husky, Border Collie; small \"handbag\" breeds are not available. Dogs breed and raise puppies, and can ride along in vehicles.",[11,778,779],{},[14,780,48],{},[23,782,783,786,789],{},[26,784,785],{},"Dogs can now be injured while fighting for you, so watch their condition in the management window instead of treating them as disposable — sending your dog into a large group of zombies has real consequences.",[26,787,788],{},"A dog lost in a fight is gone for good — it does not come back as a zombie.",[26,790,791],{},"Your dog has no protection against Toxic Zones, so leave it outside (or at home) before heading into a Gas or Radiation zone.",{"title":58,"searchDepth":59,"depth":59,"links":793},[],{"authors":795,"category":796,"workshopId":797},"Björn (BjornEich)","Companions","3740052292","\u002Fguide\u002Fcompanion-dogs",{"title":745,"description":752},"guide\u002Fcompanion-dogs","RtZt6m_71uqEKL-QjpfMWf4qXX_hMLYoSDCelzRdmDU",{"id":803,"title":804,"body":805,"description":811,"extension":61,"meta":850,"navigation":66,"path":853,"seo":854,"stem":855,"__hash__":856},"content\u002Fguide\u002Fexcavation-basement-expansion.md","Excavation - Basement Expansion",{"type":8,"value":806,"toc":848},[807,812,816,833,837],[11,808,809],{},[14,810,811],{},"Dig your own basement, one exhausting shovelful at a time.",[11,813,814],{},[14,815,21],{},[87,817,818,821,824,827,830],{},[26,819,820],{},"Pick a spot on grass, dirt, or sand — new basement staircases and ramps can only be started from one of these surfaces, and only from the top down.",[26,822,823],{},"Sledgehammer through any existing basement walls first if you're expanding rather than starting fresh.",[26,825,826],{},"Grab a shovel and some sacks before you start; the shovel does the digging, the sacks haul the excavated dirt out.",[26,828,829],{},"Keep digging — it's slow and tiring, so pace yourself and don't expect to finish in one sitting.",[26,831,832],{},"Player-built basements currently go down to Level -1 only.",[11,834,835],{},[14,836,48],{},[23,838,839,842,845],{},[26,840,841],{},"There is no way to add a second staircase to an existing basement using this method — the ground-surface requirement won't be met underground.",[26,843,844],{},"Basement stairs and ramps have no railings. Watch your footing; a fall down there can kill you just as dead as one up top.",[26,846,847],{},"Management encourages underground expansion and discourages looking down while falling.",{"title":58,"searchDepth":59,"depth":59,"links":849},[],{"authors":851,"category":737,"workshopId":852},"albion","3392001801","\u002Fguide\u002Fexcavation-basement-expansion",{"title":804,"description":811},"guide\u002Fexcavation-basement-expansion","CojEhxySj_mt8Yp7V3haAh0xdMNXgC64aqQ30U_f7ag",{"id":858,"title":859,"body":860,"description":866,"extension":61,"meta":895,"navigation":66,"path":899,"seo":900,"stem":901,"__hash__":902},"content\u002Fguide\u002Ffishing-overhaul-br.md","Fishing Overhaul BR",{"type":8,"value":861,"toc":893},[862,867,871,888],[11,863,864],{},[14,865,866],{},"Overhauls fishing with 100+ real 3D fish models, a taxidermy system for mounting trophies, and a full set of new legendary catches.",[11,868,869],{},[14,870,21],{},[23,872,873,876,879,882,885],{},[26,874,875],{},"Fish as normal with a rod and bait — the mod redraws the catch itself rather than changing how you fish.",[26,877,878],{},"Every species now drops as an actual 3D model on the ground instead of a flat sprite, and appears properly sized in your hands when held.",[26,880,881],{},"Keep leveling the Fishing skill (0–10) to unlock larger specimens of each species, working up toward the rarest catches at the top levels.",[26,883,884],{},"Reach Fishing level 9 or 10 to have a shot at the legendary catches — among them the Giant Tuna, Bull Shark, Leopard Shark, Giant Moray Eel, King Pleco, African Tigerfish, and King Crab.",[26,886,887],{},"Use the taxidermy system to mount a worthy catch and display it in your base at its true size.",[11,889,890,892],{},[14,891,48],{}," Bases with a lot of fish left lying around may see a small performance dip, since every one now renders a full model instead of a sprite — worth factoring in before turning a room into a trophy wall. Management notes that a well-stocked taxidermy shelf reflects favorably on your survival competence.",{"title":58,"searchDepth":59,"depth":59,"links":894},[],{"authors":896,"category":897,"workshopId":898},"gadinho","Survival & Health","3784235810","\u002Fguide\u002Ffishing-overhaul-br",{"title":859,"description":866},"guide\u002Ffishing-overhaul-br","BrpcOvocsQWMBI1KofNeunn6MlaMdGOkHNdSisY94ug",{"id":904,"title":905,"body":906,"description":912,"extension":61,"meta":951,"navigation":66,"path":954,"seo":955,"stem":956,"__hash__":957},"content\u002Fguide\u002Ffuelcraft.md","FuelCraft",{"type":8,"value":907,"toc":949},[908,913,916,920,934,938],[11,909,910],{},[14,911,912],{},"Turn scraps into ethanol, and ethanol into gas — because Kentucky ran out of gas stations a long time ago.",[11,914,915],{},"FuelCraft adds a homemade fuel-production loop: find a magazine, build a distiller, and brew your own ethanol from everyday ingredients.",[11,917,918],{},[14,919,21],{},[23,921,922,925,928,931],{},[26,923,924],{},"Find and read the FuelCraft magazine (it can turn up on shelves, in mechanic loot, in postboxes, in vehicle loot, or as foraged junk) to unlock the recipes.",[26,926,927],{},"Craft a distillation bench once you know the recipe.",[26,929,930],{},"Feed the distiller food, water, sugar, and an empty gas can to produce ethanol. It'll accept dirty water in a pinch.",[26,932,933],{},"Mix the ethanol into gasohol to use as vehicle fuel, or use it to make disinfectant instead.",[11,935,936],{},[14,937,48],{},[23,939,940,943,946],{},[26,941,942],{},"The distiller is a standalone 3D object — no map restart needed to see it appear.",[26,944,945],{},"With cars this scarce this season, home-brewed fuel is often more reliable than hoping the next wreck still has gas in the tank.",[26,947,948],{},"Exact ingredient amounts depend on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":950},[],{"authors":952,"category":737,"workshopId":953},"mamalio","3757968563","\u002Fguide\u002Ffuelcraft",{"title":905,"description":912},"guide\u002Ffuelcraft","PZG1svtswugSteWo7MPYz1MoyWFYS8BhPSVijB1jEGc",{"id":959,"title":960,"body":961,"description":967,"extension":61,"meta":999,"navigation":66,"path":1002,"seo":1003,"stem":1004,"__hash__":1005},"content\u002Fguide\u002Ffunctional-appliances-2.md","Functional Appliances 2",{"type":8,"value":962,"toc":997},[963,968,972,992],[11,964,965],{},[14,966,967],{},"Turns a wall of decorative kitchen and bar props into appliances that actually do their jobs — build them right and they cook, chill, and dispense on their own.",[11,969,970],{},[14,971,21],{},[87,973,974,977,980,983,986,989],{},[26,975,976],{},"Build an Extractor Hood over the square holding your generator; it auto-vents fumes once powered, but only while a running generator sits directly beneath it.",[26,978,979],{},"Place a Popcorn Machine and load instant popcorn packets — it converts them to edible popcorn (no burning), and you can butter and store it in popcorn buckets, which will rot over time like any other food.",[26,981,982],{},"Use a Hotdog Machine with base sausages\u002Fhotdogs plus sliced bread or hotdog rolls; it cooks without burning the food.",[26,984,985],{},"Fit Soda Fountains into a counter or the Slurp 'n Burp stand-alone unit; supply soda syrup and CO2 tanks, and it will pull ingredients from any static container in its square or the square behind it, and can refill bottles or jugs.",[26,987,988],{},"Connect Bar Taps to kegs stored in furniture containers in the same square to pour drinks.",[26,990,991],{},"Set food display counters, buffet islands, glass counters, and vending machines to Hot\u002FWarm\u002FCold per segment — many auto-default (ice cream and bakeries go cold, pizza and soda machines follow their own presets).",[11,993,994,996],{},[14,995,48],{}," Napkin\u002Fpaper towel dispensers, bulletin boards, and peg boards are functional containers but a few features (fridge-style cooling, dispenser refill actions) are still marked \"coming soon\" by the author — treat those as decorative until further notice.",{"title":58,"searchDepth":59,"depth":59,"links":998},[],{"authors":1000,"category":897,"workshopId":1001},"norby007","3042138819","\u002Fguide\u002Ffunctional-appliances-2",{"title":960,"description":967},"guide\u002Ffunctional-appliances-2","A-DAfwLW6qYK6RRwtOYIYuwIgcE3CxzdH5xHzKRSQTk",{"id":1007,"title":1008,"body":1009,"description":1015,"extension":61,"meta":1060,"navigation":66,"path":1063,"seo":1064,"stem":1065,"__hash__":1066},"content\u002Fguide\u002Fherbalist.md","Herbalist",{"type":8,"value":1010,"toc":1058},[1011,1016,1020,1043,1047],[11,1012,1013],{},[14,1014,1015],{},"Turns wilderness foraging into a full home-remedy and pantry pipeline, from poultices to pressed seed oil.",[11,1017,1018],{},[14,1019,21],{},[87,1021,1022,1025,1028,1031,1034,1037,1040],{},[26,1023,1024],{},"Forage at level 4 or higher and pick a focus — \"Wild Plants\" for Sap, \"Insects\" for Honey Comb, \"Stones\" for Saltrock.",[26,1026,1027],{},"Craft Black Sage Poultice (painkiller), Ginseng Poultice (antidepressant), and Common Mallow Poultice (antibiotic) from herbs you find.",[26,1029,1030],{},"Compress those remedies into Painkiller, Antidepressants, and Antibiotics Compresses for lighter, more potent doses.",[26,1032,1033],{},"Brew a Common Mallow Herbal Tea to knock down Flu, or a Ginseng Infusion for a bigger Endurance boost than plain lemongrass.",[26,1035,1036],{},"Turn foraged Sap into Maple Syrup by cooking it down, crush Saltrock into Salt, and process Honey Comb into Honey and Sugar.",[26,1038,1039],{},"Bake up Corn Flour, Tortillas, Taco Shells, Granola Bars, Rice Milk, and Toasted Acorn Coffee for a forager's pantry.",[26,1041,1042],{},"Read the \"Herbalist for Dummies\" literature item to pass the knowledge along to other survivors.",[11,1044,1045],{},[14,1046,48],{},[23,1048,1049,1052,1055],{},[26,1050,1051],{},"Most recipes lean on Foraging skill and the right search focus, so level that skill up before expecting results.",[26,1053,1054],{},"Drying Mushrooms extends their shelf life well past fresh ones — useful for stockpiling.",[26,1056,1057],{},"Corporate memo: Knox County Sanitation Dept. reminds all citizens that homemade Soap and Baking Soda are still, regrettably, superior to whatever you were using before the outbreak.",{"title":58,"searchDepth":59,"depth":59,"links":1059},[],{"authors":1061,"category":897,"workshopId":1062},"S4ro","2875059598","\u002Fguide\u002Fherbalist",{"title":1008,"description":1015},"guide\u002Fherbalist","UC5NcGf6gm2SjTddt1d-rTmFUoiB03wRATvi75f0vo0",{"id":1068,"title":1069,"body":1070,"description":1076,"extension":61,"meta":1133,"navigation":66,"path":1136,"seo":1137,"stem":1138,"__hash__":1139},"content\u002Fguide\u002Fhorse-mod.md","Horse Mod",{"type":8,"value":1071,"toc":1131},[1072,1077,1081,1116,1120],[11,1073,1074],{},[14,1075,1076],{},"Tame a horse, earn its trust, and get somewhere faster than your own two legs — with a real personality attached.",[11,1078,1079],{},[14,1080,21],{},[23,1082,1083,1086,1089,1096,1103,1110,1113],{},[26,1084,1085],{},"Find horses grazing on farms, ranches and stables around the map, in a handful of breeds and color variants.",[26,1087,1088],{},"Approach and use the interact key to mount or dismount.",[26,1090,1091,1092,1095],{},"Ride normally with your movement keys; hold ",[14,1093,1094],{},"Sprint"," to gallop.",[26,1097,1098,1099,1102],{},"While galloping, press ",[14,1100,1101],{},"Space"," to jump over low obstacles like half-height fences.",[26,1104,1105,1106,1109],{},"Use the horse's context menu to open the ",[14,1107,1108],{},"Gear"," menu and equip items you're carrying — Saddles and other equipment found out in the world improve your ride.",[26,1111,1112],{},"Right-click your horse to claim it (limit: 2 per character). A claimed horse shows up on the map and can be called to you.",[26,1114,1115],{},"Mounted Firearms let you fire your weapon from the saddle — handy for thinning a crowd without dismounting first.",[11,1117,1118],{},[14,1119,48],{},[23,1121,1122,1125,1128],{},[26,1123,1124],{},"Trust builds over time; a freshly tamed horse won't behave like a well-worn companion yet.",[26,1126,1127],{},"If your horse turns into a shapeless \"meatball,\" that's a known visual bug — disconnect, re-enable the mod from the main menu's Mods screen, restart, and reconnect to fix it.",[26,1129,1130],{},"Management accepts no responsibility for emotional attachment to livestock.",{"title":58,"searchDepth":59,"depth":59,"links":1132},[],{"authors":1134,"category":236,"workshopId":1135},"RedChili, Chuckleberry Finn, albion, SimKDT, sewerrabbit, Paddlefruit, carlesturo, JBG_84","3661336777","\u002Fguide\u002Fhorse-mod",{"title":1069,"description":1076},"guide\u002Fhorse-mod","MqqwMK1aY_SSw8ADViviFwk_YYIZ_nPB759XJkD1uos",{"id":1141,"title":1142,"body":1143,"description":1149,"extension":61,"meta":1191,"navigation":66,"path":1194,"seo":1195,"stem":1196,"__hash__":1197},"content\u002Fguide\u002Finvasion-z-toxic-zones.md","INVASION Z Toxic Zones",{"type":8,"value":1144,"toc":1189},[1145,1150,1154,1171,1175],[11,1146,1147],{},[14,1148,1149],{},"Every major settlement, village, and city is covered by a Toxic Zone — Gas, Radiation, or Forbidden — so looting downtown now comes with a real cost.",[11,1151,1152],{},[14,1153,21],{},[87,1155,1156,1159,1162,1165,1168],{},[26,1157,1158],{},"Check the World Map before you head out — zones are marked, and a colored overlay tells you which type you're standing in once inside.",[26,1160,1161],{},"Gear up by type: a Gas Mask (with a Filter) or a Hazmat Suit protects against Gas Zones; only a Hazmat Suit protects against Radiation; nothing protects against Forbidden — stay out entirely.",[26,1163,1164],{},"Watch your gear wear down while exposed — a fresh Filter lasts roughly 70 minutes of real-time exposure, a fresh Hazmat Suit roughly 2 hours 45 minutes. Leaving a zone stops the wear, and the trip back out still counts.",[26,1166,1167],{},"Use a fully sealed vehicle (no broken or open windows, all doors present, fully enclosed) to pass through safely without wearing down your gear — this works against Radiation too, not just Gas.",[26,1169,1170],{},"Go underground — Toxic Zones reach upward with no limit, so climbing to upper floors or a rooftop does nothing. Only going below ground level (a basement) gets you out. This applies to natural and player-dug basements alike. Louisville has no natural basements, so a Hazmat Suit, a sealed vehicle, or digging your own are your only options there.",[11,1172,1173],{},[14,1174,48],{},[23,1176,1177,1180,1183,1186],{},[26,1178,1179],{},"Entering a zone without the required protection causes continuous damage for as long as you stay inside — it stops the moment you leave, and there are no lasting effects afterward (no radiation sickness), so once you're out, the only damage to deal with is what you already took.",[26,1181,1182],{},"Every major settlement sits under a Toxic Zone, making cities a poor choice for a permanent base — consider building outside town (see Jeeve's Claims for wilderness bases) or underground instead.",[26,1184,1185],{},"Zones can shift size or type while the server is running, sometimes with only a short warning — these events are called Blowouts, so when one is announced, get out or get underground.",[26,1187,1188],{},"Protection buys you time, not immunity — pack spare filters or a backup plan for extended runs, and treat Forbidden Zones as permanently off-limits regardless of equipment.",{"title":58,"searchDepth":59,"depth":59,"links":1190},[],{"authors":1192,"category":897,"workshopId":1193},"zakremort","3789334174","\u002Fguide\u002Finvasion-z-toxic-zones",{"title":1142,"description":1149},"guide\u002Finvasion-z-toxic-zones","Jrk3raYJevzffE0PEY6H1DhpG55sdLB--8E_1MoZJ7U",{"id":1199,"title":1200,"body":1201,"description":1207,"extension":61,"meta":1243,"navigation":66,"path":1246,"seo":1247,"stem":1248,"__hash__":1249},"content\u002Fguide\u002Fimprovised-silencers.md","Improvised Silencers",{"type":8,"value":1202,"toc":1241},[1203,1208,1212,1226,1230],[11,1204,1205],{},[14,1206,1207],{},"Craft your own suppressors to keep firearms quiet — from a professional-grade build down to a one-shot potato.",[11,1209,1210],{},[14,1211,21],{},[23,1213,1214,1217,1220,1223],{},[26,1215,1216],{},"Five suppressor types can be crafted: a professional suppressor, a metal pipe suppressor, a hand torch suppressor, a water bottle suppressor, and a novelty potato suppressor.",[26,1218,1219],{},"A screwdriver is required to attach or remove the four standard suppressors; the potato suppressor can be fitted by hand, no tools needed.",[26,1221,1222],{},"Professional suppressors can also turn up as loot, so check gun stores and military spawns before committing crafting materials.",[26,1224,1225],{},"Each suppressor type trades noise reduction against weapon range differently — pick the one that matches whether you need stealth or stopping power.",[11,1227,1228],{},[14,1229,48],{},[23,1231,1232,1235,1238],{},[26,1233,1234],{},"The potato suppressor is a deliberately weak, one-shot gag attachment — fun for a laugh, not for serious combat.",[26,1236,1237],{},"Suppressors bring their own distinct fire sounds per weapon family, so a silenced shot won't sound like an unsilenced one if zombies (or other survivors) are listening.",[26,1239,1240],{},"Exact noise-reduction and durability values depend on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":1242},[],{"authors":1244,"category":282,"workshopId":1245},"flipstarmh","3779164273","\u002Fguide\u002Fimprovised-silencers",{"title":1200,"description":1207},"guide\u002Fimprovised-silencers","DK-7TF8m2JornZN5XeoFFWLe68UG1FUiRR1_872u4HE",{"id":1251,"title":1252,"body":1253,"description":1259,"extension":61,"meta":1326,"navigation":66,"path":1329,"seo":1330,"stem":1331,"__hash__":1332},"content\u002Fguide\u002Fjeeves-claims.md","Jeeve's Claims",{"type":8,"value":1254,"toc":1324},[1255,1260,1264,1309,1313],[11,1256,1257],{},[14,1258,1259],{},"One system handles ownership for houses, vehicles, wilderness plots, horses and livestock — claim it, and it's yours.",[11,1261,1262],{},[14,1263,21],{},[23,1265,1266,1269,1276,1279,1286,1298],{},[26,1267,1268],{},"Right-click the building, vehicle, animal, or ground you want and pick the claiming option from the context menu. No tickets, no waiting on an admin.",[26,1270,1271,1272,1275],{},"Safehouses: claim up to ",[14,1273,1274],{},"2"," (a regular house must still be a residential building — pair it with something like an RV for your second claim). Claiming a house locks its doors and hands you keys.",[26,1277,1278],{},"Claiming a Safehouse also lets you claim the surrounding land, giving you control over the property around the building — not just the building itself.",[26,1280,1281,1282,1285],{},"You can also claim ",[14,1283,1284],{},"Wilderness"," land for a base outside any existing building. Handy since every town sits under a Toxic Zone.",[26,1287,1288,1289,1291,1292,1294,1295,113],{},"Vehicles: limit ",[14,1290,1274],{},". Horses: limit ",[14,1293,1274],{},". Livestock: limit ",[14,1296,1297],{},"25",[26,1299,1300,1301,1304,1305,1308],{},"Once you've claimed a vehicle and repaired it, you can create actual ",[14,1302,1303],{},"Vehicle Keys"," for it — right-click the vehicle or open the Vehicle menu (",[14,1306,1307],{},"V","). Make as many copies as you need, including spares for faction members, so nobody has to hotwire it or pass around one magic key.",[11,1310,1311],{},[14,1312,48],{},[23,1314,1315,1318,1321],{},[26,1316,1317],{},"Claim limits and exact requirements depend on server settings.",[26,1319,1320],{},"Unclaiming a vehicle or animal opens it back up for anyone to claim.",[26,1322,1323],{},"Management notes that property law has, remarkably, survived the apocalypse.",{"title":58,"searchDepth":59,"depth":59,"links":1325},[],{"authors":1327,"category":64,"workshopId":1328},"StewBag","3674013419","\u002Fguide\u002Fjeeves-claims",{"title":1252,"description":1259},"guide\u002Fjeeves-claims","OCk1OjxKElH7PpGfdgi1KhfP7S61QL8xL6NsAQUMAv8",{"id":1334,"title":1335,"body":1336,"description":1342,"extension":61,"meta":1368,"navigation":66,"path":1371,"seo":1372,"stem":1373,"__hash__":1374},"content\u002Fguide\u002Fknox-antidote.md","Knox Antidote",{"type":8,"value":1337,"toc":1366},[1338,1343,1347,1361],[11,1339,1340],{},[14,1341,1342],{},"Adds a rare consumable syringe that cures the Knox Infection — because \"wait it out\" was never a real HR policy.",[11,1344,1345],{},[14,1346,21],{},[87,1348,1349,1352,1355,1358],{},[26,1350,1351],{},"Find the antidote in hospitals, medical clinics, military facilities, survivor caches, safehouses, and testing labs.",[26,1353,1354],{},"Use it before the vanilla mortality timer runs out — there's no cure once you've already expired.",[26,1356,1357],{},"Spawn rarity is Uncommon by default, though exact rarity depends on server settings; on some servers it may not spawn in loot at all, in which case Management can issue one directly.",[26,1359,1360],{},"Some servers require a minimum First Aid skill before you can consume it; if you're under-skilled, the option greys out and shows your level against the requirement.",[11,1362,1363,1365],{},[14,1364,48],{}," Depending on server settings, curing may come with side effects: Fatigue, Nausea, or Drunk.",{"title":58,"searchDepth":59,"depth":59,"links":1367},[],{"authors":1369,"category":897,"workshopId":1370},"Faitas","3670133839","\u002Fguide\u002Fknox-antidote",{"title":1335,"description":1342},"guide\u002Fknox-antidote","J3HBl-Srt_6vMOUhn8rNR5dPeDzxCLKFOZqcxZgJ09M",{"id":1376,"title":1377,"body":1378,"description":1384,"extension":61,"meta":1426,"navigation":66,"path":1429,"seo":1430,"stem":1431,"__hash__":1432},"content\u002Fguide\u002Fknox-buildworks.md","Knox Buildworks",{"type":8,"value":1379,"toc":1424},[1380,1385,1389,1419],[11,1381,1382],{},[14,1383,1384],{},"Replaces the guesswork of vanilla building with one searchable catalogue and blueprint planning.",[11,1386,1387],{},[14,1388,21],{},[87,1390,1391,1398,1409,1416],{},[26,1392,1393,1394,1397],{},"Press ",[14,1395,1396],{},"F7",", or open the drawer on the left of the vanilla Building Menu, to launch the catalogue. Search by recipe or item, switch grid\u002Flist view, and filter by category, subcategory, material, or skill.",[26,1399,1400,1401,1404,1405,1408],{},"Pick a buildable family and quality, then choose a model, material, or wall finish; select ",[14,1402,1403],{},"Build"," to enter the construction cursor immediately, or ",[14,1406,1407],{},"Place Plan"," to drop a non-blocking ghost that remembers its settings without spending materials.",[26,1410,1411,1412,1415],{},"Use ",[14,1413,1414],{},"Planning Mode"," to draw whole rooms and blueprints across Z levels, assign a gather area (including containers and vehicle storage), and queue the build before committing any resources.",[26,1417,1418],{},"Blueprint owners can grant view, contribute, or build access per faction or player.",[11,1420,1421,1423],{},[14,1422,48],{}," Knox runs alongside the vanilla Building Menu rather than replacing it, so nervous crews can keep the old menu as a fallback while the rest of the roster learns the new one. Because it changes so much of construction, expect the occasional rough edge.",{"title":58,"searchDepth":59,"depth":59,"links":1425},[],{"authors":1427,"category":737,"workshopId":1428},"El1oN","3772269882","\u002Fguide\u002Fknox-buildworks",{"title":1377,"description":1384},"guide\u002Fknox-buildworks","20f5nSUMiYx7zgbdDHPEpnZhdzZh0aRMVVPwpOfu9gQ",{"id":1434,"title":1435,"body":1436,"description":1442,"extension":61,"meta":1471,"navigation":66,"path":1473,"seo":1474,"stem":1475,"__hash__":1476},"content\u002Fguide\u002Fknox-detection-kit.md","Knox Detection Kit",{"type":8,"value":1437,"toc":1469},[1438,1443,1447,1461,1464],[11,1439,1440],{},[14,1441,1442],{},"A rare medical blood test kit that tells you whether a bite is actually Knox Infection or just an ordinary fever — because \"trust me, it's just a cold\" has ended more than one shared save.",[11,1444,1445],{},[14,1446,21],{},[87,1448,1449,1452,1455,1458],{},[26,1450,1451],{},"Find a Knox Detection Kit in medical or military loot (hospitals, clinics, military facilities, army bunkers, safehouses, and testing labs).",[26,1453,1454],{},"Right-click the kit and select \"Run Blood Test.\"",[26,1456,1457],{},"Wait for results — configurable, default 120 in-game minutes.",[26,1459,1460],{},"Receive your result: Positive (Knox Virus Detected) or Negative.",[11,1462,1463],{},"Kit rarity and wait time depend on server settings.",[11,1465,1466,1468],{},[14,1467,48],{}," A negative result is reassurance, not a cure — it doesn't change the infection mechanics, so keep treating wounds normally regardless of the reading.",{"title":58,"searchDepth":59,"depth":59,"links":1470},[],{"authors":1369,"category":897,"workshopId":1472},"3688879406","\u002Fguide\u002Fknox-detection-kit",{"title":1435,"description":1442},"guide\u002Fknox-detection-kit","XpTpQB8UgCjURPt0lhGehWwg5s_HPXT12QzK-77ERGg",{"id":1478,"title":1479,"body":1480,"description":1486,"extension":61,"meta":1529,"navigation":66,"path":1532,"seo":1533,"stem":1534,"__hash__":1535},"content\u002Fguide\u002Fladders-b42-20-sp-mp-unofficial.md","Ladders?! B42.20 SP\u002FMP (Unofficial)",{"type":8,"value":1481,"toc":1527},[1482,1487,1491,1515,1519],[11,1483,1484],{},[14,1485,1486],{},"Lets survivors actually climb ladders, working in all four directions.",[11,1488,1489],{},[14,1490,21],{},[87,1492,1493,1496,1508],{},[26,1494,1495],{},"Stand on the same tile as the ladder and face it.",[26,1497,1498,1499,1501,1502,1504,1505,1507],{},"Hold ",[14,1500,426],{}," to climb down. If it doesn't respond right away, try walking into the ladder while holding the direction key, then press ",[14,1503,426],{}," — or press ",[14,1506,426],{}," first and follow with the direction key.",[26,1509,1510,1511,1514],{},"Find ",[14,1512,1513],{},"Collapsible ladders"," in garages, warehouses, fire departments, tool stores, and Gigamart tool shelves.",[11,1516,1517],{},[14,1518,48],{},[23,1520,1521,1524],{},[26,1522,1523],{},"Ladders won't function if there's a staircase directly above them.",[26,1525,1526],{},"The west-facing collapsible ladder tile visually sits behind the wall texture, but it still works.",{"title":58,"searchDepth":59,"depth":59,"links":1528},[],{"authors":1530,"category":236,"workshopId":1531},"Birget, nyamops","3629835761","\u002Fguide\u002Fladders-b42-20-sp-mp-unofficial",{"title":1479,"description":1486},"guide\u002Fladders-b42-20-sp-mp-unofficial","-toErhezKPrtoSTNA2wt41D8Od-tj4TRBc-z0dmviKY",{"id":1537,"title":1538,"body":1539,"description":1545,"extension":61,"meta":1578,"navigation":66,"path":1581,"seo":1582,"stem":1583,"__hash__":1584},"content\u002Fguide\u002Fliquids-survival-journals.md","Liquid's Survival Journals",{"type":8,"value":1540,"toc":1576},[1541,1546,1550,1564,1568],[11,1542,1543],{},[14,1544,1545],{},"Adds a craftable survival journal that records a character's skills, recipes, and reading progress so a later character on the same account can recover them.",[11,1547,1548],{},[14,1549,21],{},[87,1551,1552,1555,1558,1561],{},[26,1553,1554],{},"Craft one of three journal tiers with the Tailoring skill: Rag-Bound (Tailoring 1, 50% recovery, 1 use), Fabric-Bound (Tailoring 4, 75% recovery, 5 uses), or Leather-Bound (Tailoring 8, 100% recovery, 10 uses, needs tanned hides, leather strips, a stapler, and 32 staples).",[26,1556,1557],{},"Use the journal to record skill XP, learned recipes, and literature progress (including skill book read counts and XP multipliers).",[26,1559,1560],{},"On a later character, use the same journal to recover that recorded progress — each character can claim a recovery only once.",[26,1562,1563],{},"Check the item's inventory tooltip for the author, recorded day, and how much content is logged; journals can also be renamed.",[11,1565,1566],{},[14,1567,48],{},[23,1569,1570,1573],{},[26,1571,1572],{},"Only the account that authored a journal can record, recover, or rename it — a stolen or traded journal can be viewed but not used to recover progress.",[26,1574,1575],{},"Recording can require a pen and light and may be blocked near zombies; journals can weaken or break after repeated recoveries.",{"title":58,"searchDepth":59,"depth":59,"links":1577},[],{"authors":1579,"category":897,"workshopId":1580},"LiquidIce","3741565717","\u002Fguide\u002Fliquids-survival-journals",{"title":1538,"description":1545},"guide\u002Fliquids-survival-journals","OYKLRM0_o12k4yyOEWWt0G_deLdd-NHztZzRq2jUINs",{"id":1586,"title":1587,"body":1588,"description":1594,"extension":61,"meta":1620,"navigation":66,"path":1623,"seo":1624,"stem":1625,"__hash__":1626},"content\u002Fguide\u002Floot-requires-light.md","Loot Requires Light",{"type":8,"value":1589,"toc":1618},[1590,1595,1598,1602,1613],[11,1591,1592],{},[14,1593,1594],{},"Darkness now actually matters when you loot: world containers require sufficient light before they can be properly searched.",[11,1596,1597],{},"In vanilla, players can rummage through containers in pitch-black rooms with no penalty. This mod closes that loophole by checking real light levels — daylight, square light, and any equipped light source (torch, lamp, etc.) — before granting normal search access.",[11,1599,1600],{},[14,1601,21],{},[87,1603,1604,1607,1610],{},[26,1605,1606],{},"Just carry a working light source (torch, lantern, headlamp) when entering dark buildings at night — with enough light, searching works exactly as in vanilla.",[26,1608,1609],{},"Without adequate light, normal container access is blocked.",[26,1611,1612],{},"If enabled on your server, an optional \"Search in the dark\" slow, timed action lets you attempt a blind search anyway — it can fail without revealing the contents.",[11,1614,1615,1617],{},[14,1616,48],{}," this mod only gates world container access — personal inventory, equipped bags, floor loot, corpses, and vehicles are unaffected, and it does not touch loot tables or generate\u002Fmove\u002Fdelete items. Comes with English and Spanish translations and makes no vanilla file overwrites. Translation: bring a torch, or file a very dark complaint.",{"title":58,"searchDepth":59,"depth":59,"links":1619},[],{"authors":1621,"category":897,"workshopId":1622},"BEXSOR","3736001855","\u002Fguide\u002Floot-requires-light",{"title":1587,"description":1594},"guide\u002Floot-requires-light","vcystPY0Zlgn_69alFUU3wLQH_Krf4wCSgC6U5N-aMs",{"id":1628,"title":1629,"body":1630,"description":1634,"extension":61,"meta":1670,"navigation":66,"path":1672,"seo":1673,"stem":1674,"__hash__":1675},"content\u002Fguide\u002Fmachinery.md","Machinery",{"type":8,"value":1631,"toc":1668},[1632,1635,1639,1656,1660],[11,1633,1634],{},"Powered workstations for real metalworking and woodworking, complete with wear-and-tear parts and proper interfaces instead of a plain recipe list.",[11,1636,1637],{},[14,1638,21],{},[23,1640,1641,1644,1647,1650,1653],{},[26,1642,1643],{},"Build a Standing Drill Press, Bench Grinder Station, Metalwork Lathe, Hydraulic Press, or Metal Bandsaw through the vanilla Building Menu; each needs an active power supply.",[26,1645,1646],{},"Right-click a station to open its interface: pick a recipe, load materials from your inventory, bags, or nearby containers, choose a batch size (or MAX), and confirm.",[26,1648,1649],{},"Keep Machine Oil on hand plus the station's fitted part (Drill Bit Set, Grinding Wheel, Lathe Tool Set, Hydraulic Service Kit, or Bandsaw Blade) — parts wear with use and their condition shows in the service panel.",[26,1651,1652],{},"Three table saws (Industrial, Contractor, Cabinet) cut logs and branches into planks; every saw needs a circular blade fitted with a wrench, and blades wear down over time.",[26,1654,1655],{},"The Cabinet Table Saw runs on gasoline instead of electricity, so keep it fueled and ventilated.",[11,1657,1658],{},[14,1659,48],{},[23,1661,1662,1665],{},[26,1663,1664],{},"Carpentry skill affects plank yield and accident risk on the saws — a skilled crafter wastes less wood and gets hurt less often.",[26,1666,1667],{},"Worn service parts and blades can be found in industrial loot or crafted through repair recipes, and they keep their condition when a machine is moved.",{"title":58,"searchDepth":59,"depth":59,"links":1669},[],{"authors":1427,"category":737,"workshopId":1671},"3780027195","\u002Fguide\u002Fmachinery",{"title":1629,"description":1634},"guide\u002Fmachinery","no3H7d5zBa7Z906z7bMwrUpZO_GWe2i8iNZuhfegF0Q",{"id":1677,"title":1678,"body":1679,"description":1685,"extension":61,"meta":1718,"navigation":66,"path":1720,"seo":1721,"stem":1722,"__hash__":1723},"content\u002Fguide\u002Fmore-difficult-zones.md","More Difficult Zones",{"type":8,"value":1680,"toc":1716},[1681,1686,1690,1704,1708],[11,1682,1683],{},[14,1684,1685],{},"Knox County is carved into six Tier Zones of escalating danger — the higher the Tier, the stronger and more numerous the Zombies, and the better the loot waiting for whoever survives long enough to grab it.",[11,1687,1688],{},[14,1689,21],{},[87,1691,1692,1695,1698,1701],{},[26,1693,1694],{},"Check the Map for Tier Zone overlays before you commit to a route — dangerous territory is marked, and your current Tier also shows as a Moodle on the right of your screen.",[26,1696,1697],{},"Expect a real fight the deeper you go: higher Tiers bring stronger Zombies, more Sprinters, and player debuffs such as Fear, Panic and reduced Weapon Damage.",[26,1699,1700],{},"Treat Bus Stops with caution — stops can sit inside Tier Zones, so stepping off the bus doesn't guarantee a friendly welcome even though the air there is always breathable.",[26,1702,1703],{},"Weigh the risk against the reward: many of the best loot spots sit in higher-Tier territory, so bring the gear, timing and exit plan to match.",[11,1705,1706],{},[14,1707,48],{},[23,1709,1710,1713],{},[26,1711,1712],{},"Tier Zones can shift while the server is running, with no restart required — an area you looted safely last week may not stay that way.",[26,1714,1715],{},"Combined with Toxic Zones, casual looting runs are a thing of the past. Preparation and knowing when to retreat matter more than raw firepower.",{"title":58,"searchDepth":59,"depth":59,"links":1717},[],{"authors":582,"category":64,"workshopId":1719},"3325808670","\u002Fguide\u002Fmore-difficult-zones",{"title":1678,"description":1685},"guide\u002Fmore-difficult-zones","5T4bTwCI8qMoHeZNonwziiQimMe_ty9nvPZ-rlcf_jI",{"id":1725,"title":1726,"body":1727,"description":1733,"extension":61,"meta":1766,"navigation":66,"path":1769,"seo":1770,"stem":1771,"__hash__":1772},"content\u002Fguide\u002Fneat-lockpicking.md","Neat Lockpicking",{"type":8,"value":1728,"toc":1764},[1729,1734,1738,1759],[11,1730,1731],{},[14,1732,1733],{},"Adds three break-in minigames — lockpicking, crowbar, and hotwire — replacing vanilla hotwire and requiring the NeatUI Framework mod.",[11,1735,1736],{},[14,1737,21],{},[87,1739,1740,1743,1750,1753,1756],{},[26,1741,1742],{},"Lockpicking: right-click a locked door, or use the vehicle radial menu (V) on a locked car door, then push the pins from below in the correct order.",[26,1744,1745,1746,1749],{},"You need the Burglar profession\u002Ftrait, or must have read the ",[101,1747,1748],{},"Lockpicking Basics"," magazine, to lockpick. Burglars get an XP boost but no free levels.",[26,1751,1752],{},"Crowbar: press SPACE when the marker sits in the yellow or green zone; strength sets the zone size, fitness\u002Fstamina set the stamina cost, and you cannot start while exhausted. Works on doors, garages, windows, and vehicle doors — security doors are tougher.",[26,1754,1755],{},"Hotwire: sit in the driver's seat, unscrew the cover, cut the wires, join the two matching battery wires, then touch the starter. Use \"Test wires\" to identify cables by spark count (1 = alarm, 2 = starter, 3 = shock) — each test drains the battery.",[26,1757,1758],{},"Craft a Handmade Lockpick from a paperclip and a screwdriver; it snaps on one mistake, while store lockpicks survive several uses. Skill books Lockpicking I–V and the magazine spawn in bookstores\u002Flibraries; lockpicks turn up in bathrooms, salons, and tool storage.",[11,1760,1761,1763],{},[14,1762,48],{}," Wrong hotwire connections can spark, shock you, drain the battery, or set off the alarm — management recommends reading the manual before touching anyone's ignition. Once you've claimed a vehicle, you can also cut a proper Vehicle Key for it, so hotwiring is now a choice rather than your only option.",{"title":58,"searchDepth":59,"depth":59,"links":1765},[],{"authors":1767,"category":282,"workshopId":1768},"Repsak","3783535220","\u002Fguide\u002Fneat-lockpicking",{"title":1726,"description":1733},"guide\u002Fneat-lockpicking","Pvu4F5cuWCigDzCk6qrTzNbjQBW6djOcs-VN0UqOJ2A",{"id":1774,"title":1775,"body":1776,"description":1782,"extension":61,"meta":1824,"navigation":66,"path":1827,"seo":1828,"stem":1829,"__hash__":1830},"content\u002Fguide\u002Fnormal-tree-planting.md","Normal Tree Planting",{"type":8,"value":1777,"toc":1822},[1778,1783,1787,1807,1811],[11,1779,1780],{},[14,1781,1782],{},"Chop down trees for seeds, then plant and grow a real nursery — water it, fertilize it, and watch saplings climb through visible growth stages into mature trees.",[11,1784,1785],{},[14,1786,21],{},[23,1788,1789,1792,1795,1798,1801,1804],{},[26,1790,1791],{},"Chopping a matching tree has a chance to drop up to 3 seeds.",[26,1793,1794],{},"Right-click to plant a seed from your inventory, then place it with the on-screen cursor. You'll need a Gardening Trowel, Hand Fork, or Entrenching Tool on hand.",[26,1796,1797],{},"Saplings pass through 6 growth stages before reaching their final tree type; season, ground quality, spacing, water, and fertilizer all affect how fast that happens.",[26,1799,1800],{},"Right-click a tree to water it (pick which water source, if carrying more than one), or hold a Watering Can and right-click the ground to drag out a 3x3 zone and water every tree inside at once.",[26,1802,1803],{},"Fertilizing works the same way — right-click and choose which fertilizer or compost to use.",[26,1805,1806],{},"If a tile can't be planted, an on-screen message tells you why (stump in the way, existing tree, missing tool, too close to a structure).",[11,1808,1809],{},[14,1810,48],{},[23,1812,1813,1816,1819],{},[26,1814,1815],{},"A stumped tile can't be replanted until the stump is cleared, same as vanilla.",[26,1817,1818],{},"Watering is tracked in real litres, so a splash from a full bucket won't drain it in one go.",[26,1820,1821],{},"Exact seed-drop odds and growth speed depend on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":1823},[],{"authors":1825,"category":897,"workshopId":1826},"Sakura","3792162621","\u002Fguide\u002Fnormal-tree-planting",{"title":1775,"description":1782},"guide\u002Fnormal-tree-planting","jcDvIQ87YK_z09N5YL38ZYuAXEp_CyzT_JslAh4_GXU",{"id":1832,"title":1833,"body":1834,"description":1840,"extension":61,"meta":1880,"navigation":66,"path":1881,"seo":1882,"stem":1883,"__hash__":1884},"content\u002Fguide\u002Fone-survivor-per-player.md","One Survivor Per Player",{"type":8,"value":1835,"toc":1878},[1836,1841,1846,1857,1861],[11,1837,1838],{},[14,1839,1840],{},"Starting with Season 2, one Player means one active Character — Alt\u002Fsecondary Characters are no longer allowed.",[11,1842,1843],{},[14,1844,1845],{},"What to do:",[87,1847,1848,1851,1854],{},[26,1849,1850],{},"Play one Character at a time. The Server Settings block creating additional Characters on the same account, so there's no toggle to work around.",[26,1852,1853],{},"When your Character dies, your next Character is simply whoever you make afterward. There is no falling back on a stashed alt.",[26,1855,1856],{},"Want a dedicated carpenter, mechanic, farmer and fighter? Team up with other Players instead of covering every role yourself.",[11,1858,1859],{},[14,1860,48],{},[23,1862,1863,1866,1869,1872],{},[26,1864,1865],{},"The one exception: a separate Steam account that owns its own copy of the game can connect as normal. Management won't stop you, but it's on you to buy, maintain and switch between accounts.",[26,1867,1868],{},"Outside of that, the rule is simple: one account, one Character, one set of consequences.",[26,1870,1871],{},"Alts made it too easy to dodge mechanics and shrug off the consequences of dying — this closes that door.",[26,1873,1874,1875,1877],{},"Want to carry knowledge or progress into your next Character after a death? See the ",[14,1876,1538],{}," entry.",{"title":58,"searchDepth":59,"depth":59,"links":1879},[],{"category":64},"\u002Fguide\u002Fone-survivor-per-player",{"title":1833,"description":1840},"guide\u002Fone-survivor-per-player","XJEex1dAbuds0hih997L8Dzdm6ZUwVLgC7rMpohLWww",{"id":1886,"title":1887,"body":1888,"description":1894,"extension":61,"meta":1933,"navigation":66,"path":1936,"seo":1937,"stem":1938,"__hash__":1939},"content\u002Fguide\u002Fpet-birds.md","Pet Birds",{"type":8,"value":1889,"toc":1931},[1890,1895,1899,1919,1923],[11,1891,1892],{},[14,1893,1894],{},"Tame a bird — Cockatiel, Crow, Parrot or Rock Pigeon — and it'll follow, fly escort, scout ahead, and even hitch a ride in your car.",[11,1896,1897],{},[14,1898,21],{},[87,1900,1901,1904,1907,1910,1913,1916],{},[26,1902,1903],{},"Find a bird in the wild (Cockatiels and Crows appear as natural encounters; Cockatiels also show up in pet shops).",[26,1905,1906],{},"Win it over with food — seeds and nuts (sunflower seeds, peanuts, pumpkin seeds, flax seeds, corn seeds, green pea seeds) build Trust fastest. Fruits, vegetables, grains and bugs work too.",[26,1908,1909],{},"Keep an eye on Trust, Bond, Hunger and Thirst — neglect it and the relationship suffers.",[26,1911,1912],{},"Once bonded, it'll follow on the ground, fly escort, perch on your shoulder, or travel with you automatically in a vehicle.",[26,1914,1915],{},"Send it on utility tasks: scavenging small supplies, scouting buildings, hunting insects, or watching for danger.",[26,1917,1918],{},"Craft a Bird Perch (Carpentry 1: plank, 2 wooden rods, 4 nails, 2 bowls, Hammer + Saw) or Bird Cage (Metalworking 1) to house it — each fixture auto-feeds and auto-waters from stocked food and up to 500 mL of water.",[11,1920,1921],{},[14,1922,48],{},[23,1924,1925,1928],{},[26,1926,1927],{},"Each species leans toward different strengths: Cockatiels are easiest to tame, Crows are faster scavengers, Parrots scout buildings quicker and Rock Pigeons finish utility missions the fastest.",[26,1929,1930],{},"A cage door has to be open before you can add or remove the bird, food or water inside it.",{"title":58,"searchDepth":59,"depth":59,"links":1932},[],{"authors":1934,"category":796,"workshopId":1935},"Ledmano","3793950420","\u002Fguide\u002Fpet-birds",{"title":1887,"description":1894},"guide\u002Fpet-birds","HBYBtS-Yimah6-wWzJULaTgn-af_ODwWU9jZyHXyAnY",{"id":1941,"title":1942,"body":1943,"description":1949,"extension":61,"meta":1978,"navigation":66,"path":1981,"seo":1982,"stem":1983,"__hash__":1984},"content\u002Fguide\u002Fproper-infected-wounds.md","Proper Infected Wounds",{"type":8,"value":1944,"toc":1976},[1945,1950,1954,1971],[11,1946,1947],{},[14,1948,1949],{},"Makes dirty bandages actually dangerous: leave one on too long and you risk a severe wound infection, then sickness on top of it.",[11,1951,1952],{},[14,1953,21],{},[87,1955,1956,1959,1962,1965,1968],{},[26,1957,1958],{},"Bandage a wound as normal — once the bandage turns dirty, a clock starts.",[26,1960,1961],{},"Leave a dirty bandage on and the mod rolls extra (harsher-than-vanilla) odds of a serious wound infection; letting the infection sit long enough adds a sickness debuff too.",[26,1963,1964],{},"Change the bandage promptly (disinfect, then apply a clean one) to clear the risk.",[26,1966,1967],{},"Infection severity and bandage-damage frequency depend on server settings — some servers run a gentle reminder-only mode, others go full \"max infection chance and max damage\" for masochists.",[26,1969,1970],{},"The traits Prone to Illness \u002F Slow Healer (and their positive counterparts) scale the damage and sickness gained.",[11,1972,1973,1975],{},[14,1974,48],{}," Low First Aid skill hides milder infections from view — disinfect and rebandage anyway if damage seems to be coming from nowhere. Vanilla only allows one infection instance per wound unless it's reopened, so don't expect a second infection on the same untouched wound. Translations available in Spanish, Italian, French, and Brazilian Portuguese.",{"title":58,"searchDepth":59,"depth":59,"links":1977},[],{"authors":1979,"category":897,"workshopId":1980},"antuk014","3410729454","\u002Fguide\u002Fproper-infected-wounds",{"title":1942,"description":1949},"guide\u002Fproper-infected-wounds","IgjRsWqHmH3QzgLBqeIxP3OzOV_oMsZwC75GoVSwMaw",{"id":1986,"title":1987,"body":1988,"description":1994,"extension":61,"meta":2096,"navigation":66,"path":2097,"seo":2098,"stem":2099,"__hash__":2100},"content\u002Fguide\u002Fquest-journal-getting-started.md","Quest Journal: Getting Started",{"type":8,"value":1989,"toc":2094},[1990,1995,1999,2072,2076],[11,1991,1992],{},[14,1993,1994],{},"Your first shift with the Quest Journal — where Management posts the work, and where you prove you did it.",[11,1996,1997],{},[14,1998,21],{},[87,2000,2001,2007,2017,2039],{},[26,2002,1393,2003,2006],{},[14,2004,2005],{},"J"," to open your Quest Journal. It lists every quest currently on offer in Knox County.",[26,2008,2009,2010,2013,2014,113],{},"Pick a quest from the list on the left to open its details, then press ",[14,2011,2012],{},"Accept",". The quest moves to ",[14,2015,2016],{},"In Progress",[26,2018,2019,2020],{},"Use the three tabs at the top to keep track:\n",[23,2021,2022,2028,2033],{},[26,2023,2024,2027],{},[14,2025,2026],{},"Available"," — quests you can accept right now",[26,2029,2030,2032],{},[14,2031,2016],{}," — quests you've accepted",[26,2034,2035,2038],{},[14,2036,2037],{},"Completed"," — quests you've finished",[26,2040,2041,2042],{},"Use the colour filters to narrow the list down by type of work:\n",[23,2043,2044,2051,2058,2065],{},[26,2045,2046,2047,2050],{},"🔵 ",[14,2048,2049],{},"Side Job"," — optional jobs, deliveries, exploration and favours",[26,2052,2053,2054,2057],{},"🟡 ",[14,2055,2056],{},"Story"," — quests tied to larger stories or quest chains",[26,2059,2060,2061,2064],{},"🔴 ",[14,2062,2063],{},"Bounty"," — jobs about eliminating threats",[26,2066,2067,2068,2071],{},"🟢 ",[14,2069,2070],{},"Recurring"," — repeatable work that comes back around",[11,2073,2074],{},[14,2075,48],{},[23,2077,2078,2081,2088],{},[26,2079,2080],{},"Always read the quest description. It often holds the clues, story details or specifics you need to find what you're looking for.",[26,2082,2083,2084,2087],{},"The short version: ",[14,2085,2086],{},"J → pick a quest → read it → Accept."," Accepted quests wait for you under In Progress.",[26,2089,2090,2091,1877],{},"For objective types, rewards and repeat rules, see the ",[14,2092,2093],{},"Quest RPG",{"title":58,"searchDepth":59,"depth":59,"links":2095},[],{"category":64},"\u002Fguide\u002Fquest-journal-getting-started",{"title":1987,"description":1994},"guide\u002Fquest-journal-getting-started","Hf8Eb3turhQ9Rzm8PexX0i-aKiVXfUP1CrZn-wcglGg",{"id":2102,"title":2093,"body":2103,"description":2109,"extension":61,"meta":2146,"navigation":66,"path":2149,"seo":2150,"stem":2151,"__hash__":2152},"content\u002Fguide\u002Fquest-rpg.md",{"type":8,"value":2104,"toc":2144},[2105,2110,2114,2135,2139],[11,2106,2107],{},[14,2108,2109],{},"Adds a proper in-game Quest Journal — Management now has a system for handing out work instead of relying on screenshots and tickets.",[11,2111,2112],{},[14,2113,21],{},[87,2115,2116,2123,2126,2129,2132],{},[26,2117,1393,2118,2120,2121,113],{},[14,2119,2005],{}," to open your Quest Journal and browse the Available, In Progress and Completed tabs, with objectives and rewards laid out. New to the journal? See ",[14,2122,1987],{},[26,2124,2125],{},"Take a quest and complete its objectives: reach a location, kill a set number of zombies, craft or build something, or collect and deliver items — some quests chain multiple stages together.",[26,2127,2128],{},"XP, Skills and Traits from a completed quest are applied automatically; item rewards must be requested after completion and then appear directly in your inventory.",[26,2130,2131],{},"Some quests carry Skill requirements or special conditions before you can start them — check the objective text for details.",[26,2133,2134],{},"Quests may be once-per-character, repeatable on a cooldown, completed only once server-wide, or shared across an entire Faction, so check who else is racing you to the hand-in.",[11,2136,2137],{},[14,2138,48],{},[23,2140,2141],{},[26,2142,2143],{},"The Journal is meant to stay full — new quests and Events get added directly in-game, so it's worth checking back rather than clearing it out once.",{"title":58,"searchDepth":59,"depth":59,"links":2145},[],{"authors":2147,"category":64,"workshopId":2148},"Parrish_FR","3794041246","\u002Fguide\u002Fquest-rpg",{"title":2093,"description":2109},"guide\u002Fquest-rpg","idOSIqC75e1LSmVOwD2TD4Gh-MGKkEH8vWsxC_cRo98",{"id":2154,"title":2155,"body":2156,"description":2162,"extension":61,"meta":2211,"navigation":66,"path":2214,"seo":2215,"stem":2216,"__hash__":2217},"content\u002Fguide\u002Fshelterhold-beehive.md","ShelterHold: Beehive",{"type":8,"value":2157,"toc":2209},[2158,2163,2167,2194,2198],[11,2159,2160],{},[14,2161,2162],{},"Turns backyard survival into an actual honey operation — build hives, keep queens, and harvest the sweet stuff.",[11,2164,2165],{},[14,2166,21],{},[87,2168,2169,2172,2175,2178,2181,2184,2191],{},[26,2170,2171],{},"Forage for a bee queen or a Wild Honeycomb via Foraging \u002F Search Mode.",[26,2173,2174],{},"Build a Beehive, insert a queen, and add Hive Frames.",[26,2176,2177],{},"Wait for frames to fill — this depends on temperature, weather, time, and location; exact rates depend on server settings.",[26,2179,2180],{},"Once frames are sufficiently full, move them to a Honey Extractor and start extraction. A full frame yields up to 1.5 L of Raw Honey.",[26,2182,2183],{},"Use a Funnel to convert Raw Honey into vanilla Honey.",[26,2185,2186,2187,2190],{},"Set up a Bait Hive and use its ",[14,2188,2189],{},"Add Bait"," option with Honey, Beeswax, or supported sugar items to lure in wild colonies through the vanilla trapping system.",[26,2192,2193],{},"Disassemble a caught Wild Honeycomb for Honey, Beeswax, or a bonus queen.",[11,2195,2196],{},[14,2197,48],{},[23,2199,2200,2203,2206],{},[26,2201,2202],{},"Three queen types trade off differently: Honeybee is fastest under good conditions, Bumblebee tolerates temperature swings better, and Zombee ignores weather and works around the clock.",[26,2204,2205],{},"Removing queens or frames can occasionally cause a minor sting — hazmat and Spiffo suits protect against it, and stings can't transmit the Knox infection.",[26,2207,2208],{},"Beeswax isn't just for crafting — it also has a use in weapon maintenance, and active hives give nearby crops a small growth bonus.",{"title":58,"searchDepth":59,"depth":59,"links":2210},[],{"authors":2212,"category":737,"workshopId":2213},"Rocco, Afyrmo","3596827035","\u002Fguide\u002Fshelterhold-beehive",{"title":2155,"description":2162},"guide\u002Fshelterhold-beehive","86---iw-27BSIkK7yNuA8abTj7vyXtHF8OPZiKZ7Das",{"id":2219,"title":2220,"body":2221,"description":2227,"extension":61,"meta":2263,"navigation":66,"path":2266,"seo":2267,"stem":2268,"__hash__":2269},"content\u002Fguide\u002Fsleep-with-friends.md","Sleep with Friends",{"type":8,"value":2222,"toc":2261},[2223,2228,2231,2235,2249,2253],[11,2224,2225],{},[14,2226,2227],{},"Sleep now actually saves you time — no more sitting through a 20+ minute nap while the server plays real-time around you.",[11,2229,2230],{},"Sleeping in multiplayer used to mean either everyone silently agreeing to sit in bed for ages, or nobody sleeping at all and running around permanently exhausted. This fixes that.",[11,2232,2233],{},[14,2234,21],{},[23,2236,2237,2240,2243,2246],{},[26,2238,2239],{},"Find a bed and interact with it as normal to lie down and sleep.",[26,2241,2242],{},"The time you spend asleep passes much faster than before, so a night's rest no longer costs you a huge chunk of real playtime.",[26,2244,2245],{},"Bed quality affects how much your stats recover — a proper bed frame with a mattress will leave you better rested than a bare mattress on the floor.",[26,2247,2248],{},"Exact sleep speed and recovery numbers depend on server settings, so treat any number you hear from another survivor as a rumor, not a guarantee.",[11,2250,2251],{},[14,2252,48],{},[23,2254,2255,2258],{},[26,2256,2257],{},"You'll still want to be somewhere safe before you close your eyes — zombies do not observe quiet hours.",[26,2259,2260],{},"Better bedding is a small investment that pays off every night, corporate policy included.",{"title":58,"searchDepth":59,"depth":59,"links":2262},[],{"authors":2264,"category":64,"workshopId":2265},"Snuggles","2686624983","\u002Fguide\u002Fsleep-with-friends",{"title":2220,"description":2227},"guide\u002Fsleep-with-friends","LwJJjmWHwY9QTvQMdDjAiDgG92e5HT_uVPx0R-iOkhM",{"id":2271,"title":2272,"body":2273,"description":2279,"extension":61,"meta":2294,"navigation":66,"path":2297,"seo":2298,"stem":2299,"__hash__":2300},"content\u002Fguide\u002Fsomewhat-traits.md","Somewhat Traits",{"type":8,"value":2274,"toc":2292},[2275,2280,2284],[11,2276,2277],{},[14,2278,2279],{},"Adds 16 new positive traits, 16 new negative traits, and expands 14 vanilla traits, tuned for hardcore settings (high pop, tough zombies, sprinters, pinpoint).",[11,2281,2282],{},[14,2283,21],{},[87,2285,2286,2289],{},[26,2287,2288],{},"Pick your new traits at character creation as normal — positive traits apply subtle, stacking bonuses, while negative traits hit hard once their conditions are met and fade once conditions clear. The pool includes optional \"+1 to skill\" bonus traits alongside the standard ones.",[26,2290,2291],{},"Note that \"Fear of Blood\" no longer blocks First Aid actions performed on other players, and small amounts of alcohol (like a single beer) no longer add fatigue.",{"title":58,"searchDepth":59,"depth":59,"links":2293},[],{"authors":2295,"category":897,"workshopId":2296},"somewhatfrog","3498347699","\u002Fguide\u002Fsomewhat-traits",{"title":2272,"description":2279},"guide\u002Fsomewhat-traits","SBYTrnglobxSbnZA4zNts8vqElsQ3kc4wg9speDbn3Y",{"id":2302,"title":2303,"body":2304,"description":2310,"extension":61,"meta":2332,"navigation":66,"path":2335,"seo":2336,"stem":2337,"__hash__":2338},"content\u002Fguide\u002Fspare-engine-parts-crafting.md","Spare Engine Parts Crafting",{"type":8,"value":2305,"toc":2330},[2306,2311,2315,2323,2327],[11,2307,2308],{},[14,2309,2310],{},"Adds a crafting recipe line for salvaging and building spare engine parts, built on top of an existing base mod.",[11,2312,2313],{},[14,2314,21],{},[87,2316,2317,2320],{},[26,2318,2319],{},"This mod extends the recipes of a base engine-parts mod already active on this server, rather than standing alone.",[26,2321,2322],{},"Look for the new spare engine parts recipes in the standard crafting menu; the mod does not add a separate hotkey or panel.",[11,2324,2325],{},[14,2326,48],{},[11,2328,2329],{},"Exact crafting steps, skill requirements, and tool needs aren't spelled out here — check the crafting menu's recipe browser in-game rather than assuming from the mod title.",{"title":58,"searchDepth":59,"depth":59,"links":2331},[],{"authors":2333,"category":737,"workshopId":2334},"Beyond The Sanity","3654864424","\u002Fguide\u002Fspare-engine-parts-crafting",{"title":2303,"description":2310},"guide\u002Fspare-engine-parts-crafting","oy8lhh2uWSbFdTCZxE4YNy44zU8x-R4seukjNaDrxIA",{"id":2340,"title":2341,"body":2342,"description":2348,"extension":61,"meta":2390,"navigation":66,"path":2391,"seo":2392,"stem":2393,"__hash__":2394},"content\u002Fguide\u002Fstarting-spawn-and-starter-kit.md","Starting Spawn & Starter Kit",{"type":8,"value":2343,"toc":2388},[2344,2349,2353,2370,2374,2385],[11,2345,2346],{},[14,2347,2348],{},"Season 2 has no choice of classic Spawn Towns — every new Character spawns at the same protected Spawn Area.",[11,2350,2351],{},[14,2352,21],{},[87,2354,2355,2358,2361,2364],{},[26,2356,2357],{},"Spawn in. The Spawn Area is safe — no Zombies on arrival.",[26,2359,2360],{},"Claim your Starter Kit through AEGIS. It contains 1 Snack, 1 Bottle of Water, 1 Gas Mask and 1 Bus Ticket, and nothing else, so don't expect to gear up at spawn.",[26,2362,2363],{},"Head to the Bus Stop just outside the protected area.",[26,2365,2366,2367,2369],{},"From there, either leave on foot or use your Bus Ticket to travel to another town — see the ",[14,2368,590],{}," entry for how fares and the network work.",[11,2371,2372],{},[14,2373,48],{},[23,2375,2376,2379],{},[26,2377,2378],{},"The single spawn location doubles as a community meeting point, and it means players joining later aren't dropped into an already-looted starter town.",[26,2380,2381,2382,2384],{},"Your kit's Gas Mask is your first line of protection against Toxic Zones — see the ",[14,2383,1142],{}," entry before you go wandering into a city.",[11,2386,2387],{},"Management guarantees a safe arrival. Everything after the Bus Stop is your problem.",{"title":58,"searchDepth":59,"depth":59,"links":2389},[],{"category":64},"\u002Fguide\u002Fstarting-spawn-and-starter-kit",{"title":2341,"description":2348},"guide\u002Fstarting-spawn-and-starter-kit","uGgKMINEqbmilhEY44pIlGJBI9JnY-QZ_TYDUTfx4s0",{"id":2396,"title":2397,"body":2398,"description":2404,"extension":61,"meta":2440,"navigation":66,"path":2443,"seo":2444,"stem":2445,"__hash__":2446},"content\u002Fguide\u002Ftdl-bushcraft.md","TDL Bushcraft",{"type":8,"value":2399,"toc":2438},[2400,2405,2408,2412,2426,2430],[11,2401,2402],{},[14,2403,2404],{},"Places persistent, reusable light sources out in the world instead of leaving them tied to your hands.",[11,2406,2407],{},"TDL Bushcraft expands the classic bushcraft survival loop, adding placeable torches and candles alongside the original cordage, carved buttons, cloth and fiber torches, fat candles, flint firestarters, clay extraction and stone-processing recipes.",[11,2409,2410],{},[14,2411,21],{},[23,2413,2414,2417,2420,2423],{},[26,2415,2416],{},"Light a torch, then use the context menu to plant it as a camp light instead of carrying it.",[26,2418,2419],{},"Planted torches can be picked back up, extinguished, and relit — until they burn out completely, at which point they're spent for good.",[26,2421,2422],{},"Candles (vanilla, tin, jar, beeswax, wooden-bowl and clay-bowl variants) can also be placed, picked up and extinguished through the context menu.",[26,2424,2425],{},"Beeswax and bowl candles keep their container when they run out, so you get an empty jar or bowl back instead of losing it.",[11,2427,2428],{},[14,2429,48],{},[23,2431,2432,2435],{},[26,2433,2434],{},"Carried and planted lights use the same warm glow, so you won't get a jarring color shift moving a flame from your hands to the ground.",[26,2436,2437],{},"Exact burn time, light radius and intensity depend on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":2439},[],{"authors":2441,"category":897,"workshopId":2442},"Mul1t4","3735473141","\u002Fguide\u002Ftdl-bushcraft",{"title":2397,"description":2404},"guide\u002Ftdl-bushcraft","WxPQQkvuD5WSTix0Ac3scz2w5E6jb5ta0XkHSxYAzfE",{"id":2448,"title":2449,"body":2450,"description":2456,"extension":61,"meta":2501,"navigation":66,"path":2504,"seo":2505,"stem":2506,"__hash__":2507},"content\u002Fguide\u002Ftrader-vending-machines.md","Trader Vending Machines",{"type":8,"value":2451,"toc":2499},[2452,2457,2461,2484,2488],[11,2453,2454],{},[14,2455,2456],{},"Build a vending machine, stock it with your surplus, and let survivors buy from it in Cash — no magic teleporting trade network required.",[11,2458,2459],{},[14,2460,21],{},[87,2462,2463,2466,2469,2472,2475,2478,2481],{},[26,2464,2465],{},"Build a vending machine (needs Welding and Electrical skill, plus the usual metalworking tools) and place it wherever you want to open shop.",[26,2467,2468],{},"Open it like a container and load it with the items you want to sell.",[26,2470,2471],{},"Set a price per item so buyers know what to pay.",[26,2473,2474],{},"Wire it to power and keep a battery in it — the machine remembers its last on\u002Foff state if it ever loses power.",[26,2476,2477],{},"Lock it down with a padlock or combination lock so only key- or code-holders can manage the stock.",[26,2479,2480],{},"Toggle your active shop's marker on the World Map so other players can find it, or turn the marker off if you'd rather stay hidden.",[26,2482,2483],{},"Collect your earnings from the machine whenever you like.",[11,2485,2486],{},[14,2487,48],{},[23,2489,2490,2493,2496],{},[26,2491,2492],{},"There's no remote trading — buyers and restockers both have to physically travel to the machine, so location matters.",[26,2494,2495],{},"Cash is still ordinary loot (zombies carry it), and it's the only thing vending machines accept.",[26,2497,2498],{},"Left empty, a vending machine can be disassembled without a sledgehammer; exact durability and power-drain values depend on server settings.",{"title":58,"searchDepth":59,"depth":59,"links":2500},[],{"authors":2502,"category":737,"workshopId":2503},"Talismon","3699451356","\u002Fguide\u002Ftrader-vending-machines",{"title":2449,"description":2456},"guide\u002Ftrader-vending-machines","Dl2ZXYkcFzefuDjU_LejtSqgwNwxuT-vRxOdwUn-txU",{"id":2509,"title":2510,"body":2511,"description":2517,"extension":61,"meta":2562,"navigation":66,"path":2565,"seo":2566,"stem":2567,"__hash__":2568},"content\u002Fguide\u002Funiversal-custom-firearm.md","Universal Custom Firearm",{"type":8,"value":2512,"toc":2560},[2513,2518,2521,2525,2542,2546],[11,2514,2515],{},[14,2516,2517],{},"Turn your spare guns into upgrade parts for your good gun.",[11,2519,2520],{},"Every gun you find has two futures: staying a gun, or becoming parts for a better gun. Dismantle a duplicate of the same weapon type and you get Weapon Parts, which you then pour back into the one you actually carry.",[11,2522,2523],{},[14,2524,21],{},[87,2526,2527,2530,2533,2536,2539],{},[26,2528,2529],{},"Right-click a weapon to open the dismantle and modification options.",[26,2531,2532],{},"Both dismantling and modifying require a Screwdriver — bring one, and expect it to wear down with repeated use.",[26,2534,2535],{},"Dismantling grants Maintenance XP but does not guarantee Parts; sometimes you walk away with nothing but the XP.",[26,2537,2538],{},"Use Parts to modify another weapon of the exact same type — the menu shows how many Parts each upgrade needs and what it changes before you commit. Example: upgrading an M16 takes M16 Parts, which you get by dismantling a second M16.",[26,2540,2541],{},"Higher Maintenance and Aiming skill make dismantling and upgrading cheaper, faster, and more likely to pay off.",[11,2543,2544],{},[14,2545,48],{},[23,2547,2548,2551,2554,2557],{},[26,2549,2550],{},"Season 2 dropped the big modded gun arsenal and sticks mostly to Vanilla firearms (with a few rare hunting-rifle additions), so upgrading what you find is now the main way to improve your guns.",[26,2552,2553],{},"A second copy of a gun you don't need isn't clutter — it's raw material for the one you do.",[26,2555,2556],{},"Exact Part costs and upgrade limits depend on server settings, so treat the menu preview as the source of truth in the moment.",[26,2558,2559],{},"Attachments, magazines, and chambered rounds are returned to your inventory when a gun is dismantled, so strip anything valuable first if you want to keep it separate.",{"title":58,"searchDepth":59,"depth":59,"links":2561},[],{"authors":2563,"category":282,"workshopId":2564},"ogrimdooh","3551139118","\u002Fguide\u002Funiversal-custom-firearm",{"title":2510,"description":2517},"guide\u002Funiversal-custom-firearm","Z1mmy9vRyxMaDAunsQ_f_VhwHWrsrG-OLM7TMTbkBxI",{"id":2570,"title":2571,"body":2572,"description":2578,"extension":61,"meta":2610,"navigation":66,"path":2613,"seo":2614,"stem":2615,"__hash__":2616},"content\u002Fguide\u002Fvehicle-repair-overhaul.md","Vehicle Repair Overhaul",{"type":8,"value":2573,"toc":2608},[2574,2579,2582,2586,2603],[11,2575,2576],{},[14,2577,2578],{},"Turn your rust bucket back into a road-legal asset, one part at a time.",[11,2580,2581],{},"This mod adds proper repair and salvage options for practically every vehicle component — hoods, trunks, seats, doors, gas tanks, lights, windshields, windows, tires, brakes, suspension, glove boxes, roof racks, trailers, cargo containers, and armored parts.",[11,2583,2584],{},[14,2585,21],{},[23,2587,2588,2591,2594,2597,2600],{},[26,2589,2590],{},"Right-click a damaged part on a vehicle to see its available repair options.",[26,2592,2593],{},"Start simple: tires, seats, and minor fixes only need duct tape, sheets, glue, or a spring.",[26,2595,2596],{},"Progress to moderate repairs with screws and metal, then to solid fixes using a blowtorch.",[26,2598,2599],{},"Keep a \"Fix A Flat\" tire repair can in your trunk (found in vehicle trunks, combinable with others) to get by until you can swap tires properly.",[26,2601,2602],{},"To break a vehicle down entirely, right-click it and choose \"Salvage Vehicle\" — this requires Metal Working skill 4+, Mechanics skill 3+, 10 units of propane, and a welder's mask.",[11,2604,2605,2607],{},[14,2606,48],{}," Strip and empty a vehicle of its individual parts before salvaging the body — each part salvaged separately gives its own chance at materials like metal sheets, rags, leather, or electrical scrap, on top of skill experience in Mechanics and Metal Working.",{"title":58,"searchDepth":59,"depth":59,"links":2609},[],{"authors":2611,"category":236,"workshopId":2612},"SP4RTAN (hehehemann)","2757712197","\u002Fguide\u002Fvehicle-repair-overhaul",{"title":2571,"description":2578},"guide\u002Fvehicle-repair-overhaul","A430AeXJjFDBUAjrhp_sOVm2gWF1cFVOJ0mYR2Wz8do",{"id":2618,"title":2619,"body":2620,"description":2626,"extension":61,"meta":2669,"navigation":66,"path":2670,"seo":2671,"stem":2672,"__hash__":2673},"content\u002Fguide\u002Fvehicles-in-season-2.md","Vehicles in Season 2",{"type":8,"value":2621,"toc":2667},[2622,2627,2631,2645,2649],[11,2623,2624],{},[14,2625,2626],{},"Roughly 3,000 Vehicles spawn naturally across all of Kentucky — not a lot for a map this size, and finding one is only step one.",[11,2628,2629],{},[14,2630,21],{},[87,2632,2633,2636,2639,2642],{},[26,2634,2635],{},"Check designated Parking Zones — that's the only place Vehicles spawn naturally. There are no roadside crash sites, no random highway cars and no lucky finds in the middle of nowhere. Look wherever people used to actually park.",[26,2637,2638],{},"Expect poor condition. Most Vehicles need real repair work, plus a Battery and Fuel to get running again — bring supplies or plan to walk home.",[26,2640,2641],{},"Don't expect loot inside. Naturally spawned Vehicles always have empty trunks: no tools, no supplies, no forgotten weapon. The Vehicle itself is the find.",[26,2643,2644],{},"Look for regular models. Almost the full KI5 lineup spawns naturally, but Military Vehicles, Sports Cars and Muscle Cars never do — those are reserved for Events, special opportunities and Team placements.",[11,2646,2647],{},[14,2648,48],{},[23,2650,2651,2657,2662],{},[26,2652,2653,2654,2656],{},"Once you've claimed a Vehicle, see the ",[14,2655,1252],{}," entry for claim limits and cutting your own keys.",[26,2658,2659,2660,1877],{},"For repair work itself, see the ",[14,2661,2571],{},[26,2663,2664,2665,1877],{},"For Battery and Fuel logistics, see the ",[14,2666,905],{},{"title":58,"searchDepth":59,"depth":59,"links":2668},[],{"category":236},"\u002Fguide\u002Fvehicles-in-season-2",{"title":2619,"description":2626},"guide\u002Fvehicles-in-season-2","xuqaEq2IK55U8acMs-t33TBKIgpOIRzDsVIVez9AqRc",{"id":2675,"title":2676,"body":2677,"description":2683,"extension":61,"meta":2728,"navigation":66,"path":2731,"seo":2732,"stem":2733,"__hash__":2734},"content\u002Fguide\u002Fwilderness-progression.md","Wilderness Progression",{"type":8,"value":2678,"toc":2726},[2679,2684,2688,2714,2718],[11,2680,2681],{},[14,2682,2683],{},"Lets you bootstrap tools, fire and basic crafting from raw materials found in the wild, without needing a town loot run.",[11,2685,2686],{},[14,2687,21],{},[23,2689,2690,2693,2696,2699,2702,2705,2708,2711],{},[26,2691,2692],{},"Search lakeshores, riverbanks and forests for small flint deposits; mine them with an ordinary hammer (reduced yield) or a proper mining tool (full yield).",[26,2694,2695],{},"Watch forests, exposed dirt, lakeshores and riverbanks for surface iron deposits and mine them like any vanilla ore node.",[26,2697,2698],{},"Dismantle broken fishing nets for wire, and draw iron or steel quarter-bars into wire with a draw plate and a metal hammer.",[26,2700,2701],{},"Forge wire into nails, and combine flint, a nail and primitive tools to craft a drainable flint and steel for fire-starting.",[26,2703,2704],{},"Process spent wire and empty tin cans into iron scrap to get an early start on blacksmithing.",[26,2706,2707],{},"Forge brittle crude scissors, sew crude and furred leathers, ripped sheets and denim strips, and carve wooden buttons with primitive tools for early tailoring.",[26,2709,2710],{},"Butcher trapped or foraged Dead Birds for feathers, and dig empty graves on natural ground to check for clay-rich soil (best odds near water), then wash it with water for usable clay.",[26,2712,2713],{},"Crush flint into sand and mill it with water at a Stone Mill.",[11,2715,2716],{},[14,2717,48],{},[23,2719,2720,2723],{},[26,2721,2722],{},"Deposit rarity and a few of the recipe unlocks are tunable; exact odds depend on server settings.",[26,2724,2725],{},"Everything routes through vanilla mining, forging and sewing mechanics, so normal tool and skill requirements still apply.",{"title":58,"searchDepth":59,"depth":59,"links":2727},[],{"authors":2729,"category":897,"workshopId":2730},"shoguevara","3688039727","\u002Fguide\u002Fwilderness-progression",{"title":2676,"description":2683},"guide\u002Fwilderness-progression","fO5uDDwCJRwIooSwIXLN2UF72UU4FPw_4mVo1XbgVvI",{"id":2736,"title":2737,"body":2738,"description":2742,"extension":61,"meta":2778,"navigation":66,"path":2781,"seo":2782,"stem":2783,"__hash__":2784},"content\u002Fguide\u002Fworking-knowledge-lootable-skill-documents.md","Working Knowledge - Lootable Skill Documents",{"type":8,"value":2739,"toc":2776},[2740,2743,2747,2761,2765,2773],[11,2741,2742],{},"Knox County's offices, precincts, and workshops are full of paperwork nobody ever filed properly — and some of it is worth reading. Filing cabinets, desks, and profession-specific storage hide loot-able skill documents: SOPs, field guides, training manuals, reference cards. Read one and your character picks up practical experience in the relevant skill. Each document is consumed after a single read — same as Skill Books and Recipe Magazines this season, knowledge doesn't stick around for the whole group to share.",[11,2744,2745],{},[14,2746,21],{},[87,2748,2749,2752,2755,2758],{},[26,2750,2751],{},"Search filing cabinets and desks anywhere in Knox County for a chance at a generic document.",[26,2753,2754],{},"Check profession containers for better odds and more relevant material — police filing cabinets, fire station storage, gun store counters, welding shops, farm tool cabinets, and similar.",[26,2756,2757],{},"Right-click or interact with a found document to read it; it disappears once you finish, so it can't be reused or handed off after reading.",[26,2759,2760],{},"Treat duplicates as tradeable — if a faction-mate needs the same skill, they'll need their own copy.",[11,2762,2763],{},[14,2764,48],{},[23,2766,2767,2770],{},[26,2768,2769],{},"Your background matters: a skill you have no affinity for earns proportionally less from the same document.",[26,2771,2772],{},"Loot in a given container is set the first time you open it, so don't expect newly-added documents to appear in areas you've already cleared.",[11,2774,2775],{},"Management notes that a stack of paperwork improving your carpentry is not, technically, something they can explain.",{"title":58,"searchDepth":59,"depth":59,"links":2777},[],{"authors":2779,"category":282,"workshopId":2780},"breweries","3717099183","\u002Fguide\u002Fworking-knowledge-lootable-skill-documents",{"title":2737,"description":2742},"guide\u002Fworking-knowledge-lootable-skill-documents","_AD2PSxpjQ9EX3G21aStgMvwX6omOlHOv-DksxbS9a8",{"id":2786,"title":2787,"body":2788,"description":2794,"extension":61,"meta":2833,"navigation":66,"path":2836,"seo":2837,"stem":2838,"__hash__":2839},"content\u002Fguide\u002Fzanders-biopropaneplant.md","Zander's BioPropanePlant",{"type":8,"value":2789,"toc":2831},[2790,2795,2799,2816,2820],[11,2791,2792],{},[14,2793,2794],{},"Turn rotten food, compost, fertilizer, and dung into usable propane with an automated plant you build yourself.",[11,2796,2797],{},[14,2798,21],{},[87,2800,2801,2804,2807,2810,2813],{},[26,2802,2803],{},"Construct the plant from the Welding category (needs a welding mask, tools, and the listed materials).",[26,2805,2806],{},"Add water through the plant's UI using the normal fluid-transfer interface — it holds up to 20 litres.",[26,2808,2809],{},"Load in up to 10 kg of a supported material: rotten food, compost, fertilizer, or animal dung. Normal food only counts once it has actually rotted.",[26,2811,2812],{},"Switch the plant on. It ferments the material into Raw Biomass, then automatically converts Fermented Biomass into propane, so long as it has both water and power.",[26,2814,2815],{},"Use \"Fill propane tank\" to transfer the finished propane into an empty or partially filled Propane Tank — the plant has a built-in hose, so no extra hookup is needed.",[11,2817,2818],{},[14,2819,48],{},[23,2821,2822,2825,2828],{},[26,2823,2824],{},"The plant keeps working unattended once it's running; losing water or electricity just pauses it rather than wasting progress.",[26,2826,2827],{},"Production rates, fermentation time, and construction requirements are all tunable, so exact numbers depend on server settings.",[26,2829,2830],{},"Keep an eye on your water supply if you're running it for long stretches — it draws continuously while active.",{"title":58,"searchDepth":59,"depth":59,"links":2832},[],{"authors":2834,"category":737,"workshopId":2835},"ZANDER LORD","3800425668","\u002Fguide\u002Fzanders-biopropaneplant",{"title":2787,"description":2794},"guide\u002Fzanders-biopropaneplant","zHI4LDr9yRjKjrvPrjaZXj2iII6N11bYJfhxEJBNbTY",{"id":2841,"title":2842,"body":2843,"description":2849,"extension":61,"meta":2878,"navigation":66,"path":2881,"seo":2882,"stem":2883,"__hash__":2884},"content\u002Fguide\u002Fzombie-virus-vaccine.md","Zombie Virus Vaccine",{"type":8,"value":2844,"toc":2876},[2845,2850,2854,2871],[11,2846,2847],{},[14,2848,2849],{},"Turns the zombie infection from an inevitable death sentence into a research project — build a home laboratory and try to synthesize a vaccine or cure before your test subjects (i.e. you) turn.",[11,2851,2852],{},[14,2853,21],{},[87,2855,2856,2859,2862,2865,2868],{},[26,2857,2858],{},"Set up a workbench and lab equipment (melt glass for tubes and flasks) to start building out a laboratory.",[26,2860,2861],{},"Perform autopsies to collect blood samples, infected brains, and even bones for an anatomical model — this is how research progresses.",[26,2863,2864],{},"Extract leukocytes and antibodies from processed infected blood, then run the blood testing system to check your own infection status.",[26,2866,2867],{},"Track down virology textbooks and technical manuals to unlock advanced procedures — expect them in high-risk loot zones such as military research sites, St. Peregrin Hospital, and the Louisville university lab.",[26,2869,2870],{},"Optionally add the included Research Laboratory Intern profession for a head start with virus research documents; the vaccine system itself works without it.",[11,2872,2873,2875],{},[14,2874,48],{},"\nManagement is pleased to report that curiosity about \"questionable equipment\" and \"dubiously sourced tools\" is, for once, encouraged.",{"title":58,"searchDepth":59,"depth":59,"links":2877},[],{"authors":2879,"category":897,"workshopId":2880},"ЯΞxx (rexxmt) — update\u002Fenhancement of a mod originally released by Demonius, Ehue232v and Dr Reaper","3615135168","\u002Fguide\u002Fzombie-virus-vaccine",{"title":2842,"description":2849},"guide\u002Fzombie-virus-vaccine","7gssyjsN2nAnA4yw8cWfFBQtEZ5ykTAWGnCX27s5AZI",{"id":2886,"title":2887,"body":2888,"description":2894,"extension":61,"meta":2927,"navigation":66,"path":2930,"seo":2931,"stem":2932,"__hash__":2933},"content\u002Fguide\u002Fzombies-have-money.md","Zombies Have Money",{"type":8,"value":2889,"toc":2925},[2890,2895,2898,2902,2920],[11,2891,2892],{},[14,2893,2894],{},"Killing the dead now occasionally pays the bills — literally.",[11,2896,2897],{},"Every zombie kill carries a chance the corpse is carrying cash on top of whatever it normally drops.",[11,2899,2900],{},[14,2901,21],{},[23,2903,2904,2907,2914,2917],{},[26,2905,2906],{},"Just kill zombies as usual — no extra keybinds or menus needed. Loot the body afterward and check its inventory for Money.",[26,2908,2909,2910,2913],{},"Each kill is checked in two stages: first for a rare ",[14,2911,2912],{},"Money Bundle"," (worth 100 Money each), then, if that doesn't hit, for a smaller amount of loose bills.",[26,2915,2916],{},"A single zombie will never drop both a Bundle and loose bills on the same kill — it's one or the other.",[26,2918,2919],{},"Grab the cash from the corpse's inventory like any other loot and add it to your wallet stack.",[11,2921,2922,2924],{},[14,2923,48],{}," Drop odds and bill amounts are tuned per server, so how often the dead pay out (and how much) depends on the current settings — don't expect the same rates everywhere. Money also matters more than it used to: with the old instant marketplace gone, cash you loot off corpses goes straight toward Bus fares and stock for player-run Trader Vending Machines instead. Either way, every shambling corpse is now a lottery ticket. Loot accordingly.",{"title":58,"searchDepth":59,"depth":59,"links":2926},[],{"authors":2928,"category":737,"workshopId":2929},"ObnoxiouslyNoxious","3728275018","\u002Fguide\u002Fzombies-have-money",{"title":2887,"description":2894},"guide\u002Fzombies-have-money","14wD27G2uL2sjGk5QzV7PYWAXRPkEIWn-lv8MaBWLcE",{"id":2935,"title":2936,"body":2937,"description":2943,"extension":61,"meta":2973,"navigation":66,"path":2976,"seo":2977,"stem":2978,"__hash__":2979},"content\u002Fguide\u002Fdustinguished-bolt-cutters.md","dustinguished bolt cutters",{"type":8,"value":2938,"toc":2971},[2939,2944,2948,2966],[11,2940,2941],{},[14,2942,2943],{},"Gives bolt cutters realistic, actually-useful functionality: cutting locks off garage doors, fence gates, and security shutters, plus destroying fence sections outright.",[11,2945,2946],{},[14,2947,21],{},[87,2949,2950,2953,2960,2963],{},[26,2951,2952],{},"Equip bolt cutters and interact with a locked garage door, fenced gate, security shutter, or fence section as you normally would attempt entry.",[26,2954,2955,2956,2959],{},"Action duration scales with your ",[14,2957,2958],{},"Strength"," stat — higher Strength cuts the time, and there's no random failure chance, just patience. Exact base times and lock difficulty depend on server settings.",[26,2961,2962],{},"Cutting generates noise, so expect company. Fence sections can optionally drop resources when destroyed; locks themselves are destroyed with the cut, so don't expect a spare padlock to fall into your pocket.",[26,2964,2965],{},"Repeated use grants small Strength XP and Maintenance XP if the cutters take damage.",[11,2967,2968,2970],{},[14,2969,48],{}," Filing this one under \"why wasn't this already in the game.\"",{"title":58,"searchDepth":59,"depth":59,"links":2972},[],{"authors":2974,"category":341,"workshopId":2975},"dustinguished","3671176591","\u002Fguide\u002Fdustinguished-bolt-cutters",{"title":2936,"description":2943},"guide\u002Fdustinguished-bolt-cutters","bClfr-bzeguYCLECold4K1LBTyDokJRY_fN0F0SU8YQ",1790800145545]